Title:
Curiosity, Memory, and the Place

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Nasiri, Simin
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Bafna, Sonit
Brown, Thackery
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Abstract
SUMMARY Abstract The study presented here is an empirical exploration of the effects of building layouts on affect and motivation of their visitors. It does so by investigating the issue in three parts: first, the association between a spatial environment’s organization and curiosity, second the effect of curiosity on spatial memory, and third the effect of spatial layout on memory. The investigation utilizes an experimental method in which participants are placed in immersive virtual environments with head-mounted devices (HMD) and set an exploration task. The virtual environments are designed as homes, similar in area and program, that exhibit three distinct design strategies—a traditional compartmentalized plan, a fully open plan with minimum visual and physical barriers, and a Miesian open-plan with a mixed strategy of open but private space. The general hypothesis is that the open-plan strategy will generate greater curiosity, trigger increased exploration and lead to better cognitive mapping of the environment. An additional hypothesis is that the open plan will be associated with positive affect, in line with what is described in architectural literature as a sense of flow and connection. To test our hypothesis accuracy, participants’ data are collected during their exploration to capture their paths of movement, time taken to explore, and their attentional foci as variables of curiosity and later recalling the environment by programming the Unity environment in C# and the Vive Pro Eye headset’s Tobii eye-tracking feature. Participants’ neural data is also recorded by fNIRS to compare to the behavioral data and find any potential patterns especially in brain’s dopaminergic area and hippocampus which is related to curiosity and memory. Additional data come from post-exploration questionnaire by asking participants to tag environments they have experienced and attribute adjectives to them. The study reported here is a preliminary study using four participants quantitative measures that compare behavioral data and morphological properties of layout like visual information and Isovist, as well as qualitative data from the interviews that is aimed to further sharpen the hypotheses. Results indicate that the Miesian mix strategy open plan, as called semi-open plan in this research, causes more “distributed curiosity”, is more memorable, and as people described more livable. On the other hand, the compartmentalized plan that provides the lowest visual information with the lowest isovist, was the most confusing for participants, least interesting, and least memorable. In general, we can expect that different levels and layers of openness, effects different types of curiosity, which I have called them “compacted” and “distributed” curiosity, as well as different levels of memorability depending on the amount of visual information they have received and been able to map the environment cognitively. This research will contribute to understanding the way humans relate to environment in order to help a healthier, more interesting, and memorable environments design.
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Date Issued
2023-05-30
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