Organizational Unit:
College of Design

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Now showing 1 - 6 of 6
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    Community by Design
    (Georgia Institute of Technology, 2014-07) Carpenter, Michael
    Principles of community based participatory research (CBPR) were applied in the field of design to create an avenue to encourage and allow more community input in the design process. Communities are diverse, each with their own unique characteristics; therefore, it is important to work with members and local organizations to understand the background, history, and dynamics that define the community. Current CBPR methods allow member’s input in the design process but aren’t geared towards creating design solutions. This project focuses on creating an approach that merges CBPR and user centered design principles. The outcome is the creation of K.I.N.D. (Knowledge, Immersion, Need, Design), a self designed toolkit used to connect and unify diverse groups of community members to learn about current needs and identify a design-oriented solution. To test this toolkit, the K.I.N.D methodology was applied to local community. Through the application of K.I.N.D, members of the local community became actively engaged in developing a tangible solution. The results showcase a branding strategy to strengthen the identity of the community as well as a plan for identifying assets within the community and stimulating economic growth
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    Microwave Oven Concept Design for Older Adults
    (Georgia Institute of Technology, 2014) Lin, Xuejiao
    Microwave ovens can be used to perform varied cooking and food preparation related tasks with greater efficiency and convenience than traditional cooktops and ovens. Microwave ovens have been highly adopted by older adults in the past 40 years, especially those living in small spaces such as retirement communities. As industry develops microwave ovens with more and advanced functions, it poses a challenging usability factor for older adults in regards to complexity of use. Furthermore, older adult’s abilities may decline with age, adding an additional factor for operating microwaves. The purpose of the project is to not only understand older adult’s current usability factors of microwave ovens, but also develop an improved microwave oven design for older adults. This project will discuss research results including surveys, space assessment, market reviews and usability testing of microwave ovens as well as the process for designing microwave ovens for older adults living in retirement communities. The significance of this project is to design products that are better suited for older adults’ needs in relationship of adoption and usability of everyday technologies.
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    Design of an e-Textile sleeve for tracking knee rehabilitation for older adults
    (Georgia Institute of Technology, 2013-06-24) Byrne, Ceara Ann
    The occurrence of total knee replacements is increasing in the United States for persons over the age of 45 because they are inexpensive and a very effective method for treating degenerative joint diseases. Rehabilitation requires regular access to a wide variety of resources and personnel and, as the demand for post-operative, rehabilitative care increases, the ability to marginally relieve the healthcare system by offloading resources to the patient is necessary. Tools to enable tracking a patient’s rehabilitative progress at home are an essential method to help unload the healthcare system. The purpose of this project is to design and develop a wearable home rehabilitation device for knee replacement. This thesis utilizes design ethnography tools such as expert interviews, rehabilitation observation, a participatory design workshop, iterative development, and an idea feedback study. Leveraging advancements in technology and the field of eTextiles, this study investigates the product feasibility and acceptance of discreet on-body sensors to provide a product that enables patients to better perform rehabilitation on their own, but also to allow for a feedback loop for physicians and therapists to view patient progress.
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    Design of an e-textile sleeve for tracking knee rehabilitation for older adults
    (Georgia Institute of Technology, 2013-06-24) Byrne, Ceara Ann
    The occurrence of total knee replacements is increasing in the United States for persons over the age of 45 because they are inexpensive and a very effective method for treating degenerative joint diseases. Rehabilitation requires regular access to a wide variety of resources and personnel and, as the demand for post-operative, rehabilitative care increases, the ability to marginally relieve the healthcare system by offloading resources to the patient is necessary. Tools to enable tracking a patient’s rehabilitative progress at home are an essential method to help unload the healthcare system. The purpose of this project is to design and develop a wearable home rehabilitation device for knee replacement. This thesis utilizes design ethnography tools such as expert interviews, rehabilitation observation, a participatory design workshop, iterative development, and an idea feedback study. Leveraging advancements in technology and the field of eTextiles, this study investigates the product feasibility and acceptance of discreet on-body sensors to provide a product that enables patients to better perform rehabilitation on their own, but also to allow for a feedback loop for physicians and therapists to view patient progress.
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    Easing Transitions: Service Design for Older Adults
    (Georgia Institute of Technology, 2013) Salisbury, Laura
    The transition into a retirement community for older adults can be a time of great stress, leading to social isolation, loneliness and loss of meaning. To reduce this stress associated with the transition process, a feeling of control is necessary to facilitate openness to new environments and socialization. Through the use of ethnographic research methods such as environmental observation and participant interviews, three themes, ‘Feeling of Value’, ‘Deep Connections’ and ‘Feeling at Home’, were uncovered that defined meaning for residents in the community. A concept that satisfies these themes was then developed through the use of codesign methods and iterative feedback with residents and experts. The purpose of this project is to research and understand how meaning is defined by residents and develop a service that facilitates easy adoption and transition into the retirement community.
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    Co-design processes in industrial design education
    (Georgia Institute of Technology, 2012-05-21) Saurus, Chauncey Anderson
    Co-design is a process that allows designers to develop products with greater insight to user needs through the participation of users in the design process. During this process what users say, make, and do is investigated using common research methods in combination with newer generative and exploratory approaches created for this purpose. Co-design encompasses many design practices. Despite the prevalence of the co-design process, a lack of studies into the education of designers on co-design have been implemented, leaving a gap of information that needs to be filled in order for co-design to become integrated into design education and practice. The purpose of this project is to understand the current state of co-design education in the U.S. and to assimilate popular teaching techniques, by surveying teaching methods of co-design within Industrial Design programs at U.S. Universities with reputations as leaders in the field. This project also aims to design a learning aid for Industrial Design students derived from the findings of interviews, materials review, and literature. A snowball sampling was performed with schools leaders in co-design. Schools were contacted and given a survey, interviewed with selected participants and assessed on their materials and practices on co-design. Various qualitative data analysis was performed with the surveys, interviews and materials. The conclusion includes a composite of common methods for teaching co-design, which are assembled into a learning aid artifact. The artifact incorporates findings into a practical outcome. The significance of this project is to further research into teaching methods of co-design as well as providing a common framework for design educators to follow in higher level learning institutions.