Series
Master's Projects
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Develop Financial Literacy and Metacognition via Gaming
Rhythm OLMITS
Electric Bidet Controls for Older Adults
The Effect of Gamification Elements on MOOCs
Eye strain caused by excessive eye use, and using design to relieve it
GTatrium for Georgia Tech
Demonstrating greater sustainability while maintaining desirability of plush dog toys through life cycle assessments and dog owner participation
Bangladesh Bank Cyber Heist: Incident Analysis
Self-explanation collaborative tool
The Role Played by Parents in the Abrupt Transition to Online Education During the Covid-19 Pandemic
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