The Effect of Gamification Elements on MOOCs

Author(s)
El-Sawy, Hussien
Advisor(s)
Editor(s)
Associated Organization(s)
Organizational Unit
Organizational Unit
School of Computer Science
School established in 2007
Series
Series
Supplementary to:
Abstract
Gamification is the use of game elements in non-game subjects. MOOCs are Massive Open Online Courses, as it became widely used worldwide specially after the covid-19 pandemic, it is still facing some challenges on retaining enrolled students. This study is going to discuss the connection between Gamification elements and MOOCs specifically “Events” which are considered quests that can be done in a specific period of time in exchange for re-ward, and how events can be used to increase student’s engage-ment while participating in MOOCs.
Sponsor
Date
2020-12-07
Extent
Resource Type
Text
Resource Subtype
Masters Project
Project Report
Rights Statement
Rights URI