Title:
ASSESSING POWER IN PUNCHING SOUNDS FROM MAINSTREAM FILMS AND VIDEO GAMES

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Järveläinen, Hanna
Hug, Daniel
Papetti, Stefano
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Abstract
A preliminary study was conducted with the aim of contributing to a scientifically based sound design for interactive movement sonification, drawing on tacit sound design knowledge. Specifically, the perceived power in punching sounds from mainstream films and video games was assessed through subjective ratings. The same sound clips were analyzed to extract audio features, and correlations with power ratings were examined. Results showed that perceived power in punching sounds is especially influenced by decay time, spectral slope, and features related to Mel-frequency cepstral coefficients (MFCCs). These findings can inform sound design for interactive movement sonification, particularly in the context of action-oriented applications.
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2023-06
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Proceedings
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Licensed under Creative Commons Attribution Non-Commercial 4.0 International License.