Title:
Applying gaming principles to virtual environments for upper extremity therapy games

dc.contributor.author Nixon, Mason en_US
dc.contributor.author Howard, Ayanna M. en_US
dc.contributor.corporatename Georgia Institute of Technology. Human-Automation Systems Lab en_US
dc.contributor.corporatename Georgia Institute of Technology. School of Electrical and Computer Engineering en_US
dc.contributor.corporatename Georgia Institute of Technology. Institute for Robotics and Intelligent Machines en_US
dc.date.accessioned 2013-12-03T21:30:57Z
dc.date.available 2013-12-03T21:30:57Z
dc.date.issued 2013-10
dc.description ©2013 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works. en_US
dc.description To be published in the 2013 IEEE International Conference on Systems, Man, and Cybernetics (SMC) Manchester, UK, October 2013. en_US
dc.description.abstract Home-based care modalities may yield many advantages in therapy and rehabilitation. Virtual systems for rehabilitation are an emerging technology that may be used to enhance the effectiveness of home-based care while simultaneously increasing the number of patients that physical therapists can provide care for. In this paper, we discuss a system that utilizes game design principles to develop a therapy game for upper extremity rehabilitation. We provide an overview of the system and show evidence based on assessments from adults and children using our virtual environment. Results indicate that the system we have developed can engage and encourage the target demographic by adhering to principles common in successful entertainment games. en_US
dc.identifier.isbn 978-1-4244-0652-9
dc.identifier.uri http://hdl.handle.net/1853/49761
dc.language.iso en_US en_US
dc.publisher Georgia Institute of Technology en_US
dc.publisher.original Institute of Electrical and Electronics Engineers en_US
dc.subject Cerebral palsy en_US
dc.subject Virtual reality en_US
dc.subject Rehabilitation en_US
dc.subject Upper extremity en_US
dc.title Applying gaming principles to virtual environments for upper extremity therapy games en_US
dc.type Text
dc.type.genre Proceedings
dc.type.genre Post-print
dspace.entity.type Publication
local.contributor.author Howard, Ayanna M.
local.contributor.corporatename School of Civil and Environmental Engineering
local.contributor.corporatename Institute for Robotics and Intelligent Machines (IRIM)
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relation.isOrgUnitOfPublication 88639fad-d3ae-4867-9e7a-7c9e6d2ecc7c
relation.isOrgUnitOfPublication 66259949-abfd-45c2-9dcc-5a6f2c013bcf
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