Title:
Applying gaming principles to virtual environments for upper extremity therapy games

Thumbnail Image
Author(s)
Nixon, Mason
Howard, Ayanna M.
Authors
Advisor(s)
Advisor(s)
Editor(s)
Associated Organization(s)
Series
Supplementary to
Abstract
Home-based care modalities may yield many advantages in therapy and rehabilitation. Virtual systems for rehabilitation are an emerging technology that may be used to enhance the effectiveness of home-based care while simultaneously increasing the number of patients that physical therapists can provide care for. In this paper, we discuss a system that utilizes game design principles to develop a therapy game for upper extremity rehabilitation. We provide an overview of the system and show evidence based on assessments from adults and children using our virtual environment. Results indicate that the system we have developed can engage and encourage the target demographic by adhering to principles common in successful entertainment games.
Sponsor
Date Issued
2013-10
Extent
Resource Type
Text
Resource Subtype
Proceedings
Post-print
Rights Statement
Rights URI