Title:
Physical Audio for Virtual Environments, Phya in Review
Physical Audio for Virtual Environments, Phya in Review
dc.contributor.author | Menzies, Dylan | |
dc.contributor.corporatename | International Community for Auditory Display | |
dc.contributor.corporatename | De Montfort University. Department of Computer Science and Engineering | |
dc.date.accessioned | 2013-12-26T19:17:14Z | |
dc.date.available | 2013-12-26T19:17:14Z | |
dc.date.issued | 2007-06 | |
dc.description | Presented at the 13th International Conference on Auditory Display (ICAD2007) June 26-29, 2007 in Montréal, Canada. | |
dc.description.abstract | A review is presented of a library that has emerged out of the development of physical audio capability within a physical computer game environment. Technical aspects are covered with emphasis on practical requirements, as well as broader issues concerning the uptake of audio modeling within industry. Some future directions are considered. | en_US |
dc.embargo.terms | null | en_US |
dc.identifier.uri | http://hdl.handle.net/1853/50024 | |
dc.language.iso | en_US | en_US |
dc.publisher | Georgia Institute of Technology | en_US |
dc.publisher | Georgia Institute of Technology | |
dc.publisher.original | International Community on Auditory Display | en_US |
dc.publisher.original | International Community for Auditory Display (ICAD) | |
dc.relation.ispartofseries | International Conference on Auditory Display (ICAD) | |
dc.subject | Auditory display | en_US |
dc.subject | Virtual environment | en_US |
dc.title | Physical Audio for Virtual Environments, Phya in Review | en_US |
dc.type | Text | |
dc.type.genre | Proceedings | |
dspace.entity.type | Publication | |
local.contributor.corporatename | Sonification Lab | |
local.relation.ispartofseries | International Conference on Auditory Display (ICAD) | |
relation.isOrgUnitOfPublication | 2727c3e6-abb7-4df0-877f-9f218987b22a | |
relation.isSeriesOfPublication | 6cb90d00-3311-4767-954d-415c9341a358 |