Title:
Investigating the Efficiency of Authoring Interactions for Augmented Reality Experiences for Designers

dc.contributor.advisor Choi, Young Mi
dc.contributor.author Jain, Karan Muktesh
dc.contributor.committeeMember Leigh, Sang-Won
dc.contributor.committeeMember Purdy, Tim
dc.contributor.department Industrial Design
dc.date.accessioned 2022-01-14T16:04:49Z
dc.date.available 2022-01-14T16:04:49Z
dc.date.created 2020-12
dc.date.issued 2020-12-03
dc.date.submitted December 2020
dc.date.updated 2022-01-14T16:04:50Z
dc.description.abstract Recent advances in augmented reality (AR) have provided an opportunity for this technology to be used in the industrial design and development process, especially, for product visualization and representing product concepts in AR for usability testing. However, the adoption of this technology in the industrial design process is slow-moving due to the complex development process of AR experiences. Currently, AR authoring tools require the user to program interactions for their applications, which makes it challenging for designers who may not be skilled in programming to rapidly develop interactions. Further, there is not much literature on the design and user experience (UX) of graphical user interface (GUI) based tools for authoring AR interactions for designers or non-programmers. This thesis investigated how authoring interactions for AR experiences can be made more efficient for designers. After reviewing current AR tools and projects, two UX architectures for authoring AR interactions with a GUI were put together. These architectures were called Component-Based UX Architecture and Event-Based UX Architecture. An interactive prototype was developed for each of the architecture and users were asked to author interactions for an AR representation of a table lamp and a toy car. A remote usability study was conducted to evaluate the two prototypes with 22 participants and it was found that the event-based UX architecture is significantly more efficient and user friendly than the component-based UX architecture in authoring interactions for AR experiences. The implication of the results in the design of AR authoring tools for designers has been further discussed in this paper.
dc.description.degree M.S.
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/66002
dc.language.iso en_US
dc.publisher Georgia Institute of Technology
dc.subject authoring interactions
dc.subject augmented reality
dc.title Investigating the Efficiency of Authoring Interactions for Augmented Reality Experiences for Designers
dc.type Text
dc.type.genre Thesis
dspace.entity.type Publication
local.contributor.advisor Choi, Young Mi
local.contributor.corporatename College of Design
local.contributor.corporatename School of Industrial Design
relation.isAdvisorOfPublication 4e87a1d6-3bee-4309-a1da-79f171bed83e
relation.isOrgUnitOfPublication c997b6a0-7e87-4a6f-b6fc-932d776ba8d0
relation.isOrgUnitOfPublication ba047493-307f-4cec-b428-7d2ac38da373
thesis.degree.level Masters
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