Title:
Playdate: Creating a new handheld video game console
Playdate: Creating a new handheld video game console
dc.contributor.author | Maletic, Greg | |
dc.contributor.corporatename | Georgia Institute of Technology. GVU Center | en_US |
dc.contributor.corporatename | Panic Inc. | en_US |
dc.date.accessioned | 2019-10-11T13:15:16Z | |
dc.date.available | 2019-10-11T13:15:16Z | |
dc.date.issued | 2019-09-12 | |
dc.description | Presented on September 12, 2019 at 11:30 a.m. in the Technology Square Research Building, 1st Floor Ballroom. | en_US |
dc.description | Greg Maletic has had a varied career that includes software development, theme park design, and consumer electronics. Maletic currently is the Director of Special Projects at Panic Inc., where he leads a small team developing Playdate, a new handheld video game console shipping in 2020. Maletic’s early work experience is in software development and marketing, first at Apple as a product manager for MacOS, later as a co-founder of Zero G Software, a software tools maker sold to Macrovision in 2005. | en_US |
dc.description | Runtime: 58:01 minutes | en_US |
dc.description.abstract | Playdate — a tiny, yellow, handheld game console — made a bigger splash than its creators envisioned when it was announced this past May. Relying on a combination of old tech (a 1-bit black-and-white display), new design (from Sweden’s renowned Teenage Engineering) and some just-plain-weird ideas (a side-mounted crank as a game controller), software maker Panic Inc. hopes that Playdate can carve itself a niche in a video game marketplace where giants dominate. The story is still in-progress — Playdate won’t be released until next year — but Greg Maletic, Panic’s Director of Special Projects, will give you an insider’s peek at the decisions that have driven Playdate’s conception, design, manufacture, and marketing. | en_US |
dc.format.extent | 58:02 minutes | |
dc.identifier.uri | http://hdl.handle.net/1853/61911 | |
dc.language.iso | en_US | en_US |
dc.relation.ispartofseries | GVU Brown Bag | |
dc.subject | Gaming | en_US |
dc.subject | Handheld | en_US |
dc.subject | Software | en_US |
dc.title | Playdate: Creating a new handheld video game console | en_US |
dc.type | Moving Image | |
dc.type.genre | Lecture | |
dspace.entity.type | Publication | |
local.contributor.corporatename | GVU Center | |
local.relation.ispartofseries | GVU Brown Bag Seminars | |
relation.isOrgUnitOfPublication | d5666874-cf8d-45f6-8017-3781c955500f | |
relation.isSeriesOfPublication | 34739bfe-749f-4bc5-a716-21883cd1bbd0 |
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