Series
Master's Projects

Series Type
Publication Series
Description
Associated Organization(s)
Associated Organization(s)

Publication Search Results

Now showing 1 - 1 of 1
  • Item
    Key and Lock puzzles in Procedural Gameplay
    (Georgia Institute of Technology, 2006-04) Ashmore, Calvin
    This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering obstacles, and then locating an item that allows the player to circumvent the obstacle. The project is built on top of Charbitat, another project built on Unreal Tournament 2004, which produces procedurally generated space in response to the player's actions.