Title:
Key and Lock puzzles in Procedural Gameplay
Key and Lock puzzles in Procedural Gameplay
Author(s)
Ashmore, Calvin
Advisor(s)
Editor(s)
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Abstract
This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering obstacles, and then locating an item that allows the player to circumvent the obstacle.
The project is built on top of Charbitat, another project built on Unreal Tournament 2004, which produces procedurally generated space in response to the player's actions.
Sponsor
Date Issued
2006-04
Extent
Resource Type
Text
Resource Subtype
Masters Project
Project Report
Project Report