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  • Item
    The Effect of Gamification Elements on MOOCs
    (Georgia Institute of Technology, 2020-12-07) El-Sawy, Hussien
    Gamification is the use of game elements in non-game subjects. MOOCs are Massive Open Online Courses, as it became widely used worldwide specially after the covid-19 pandemic, it is still facing some challenges on retaining enrolled students. This study is going to discuss the connection between Gamification elements and MOOCs specifically “Events” which are considered quests that can be done in a specific period of time in exchange for re-ward, and how events can be used to increase student’s engage-ment while participating in MOOCs.