Series
Master's Projects

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Publication Series
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Associated Organization(s)

Publication Search Results

Now showing 1 - 4 of 4
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    Tagging for TV: Design Document
    (Georgia Institute of Technology, 2007-05) Lausier, Annie
    In recent years, television has developed from a limited set of shows constrained by a fixed timeslot into a veritable viewer’s choice of channels, shows, and times. In addition, we have seen the rise of the complex episodic series that encourages replay. Meanwhile, the Internet has grown into a media-rich, customizable experience for users who have become familiar with the concept of tagging items with keywords to foster the organization of a network. Broadcast has begun to merge with broadband in many forms, but viewers still have little to help them navigate through a show. This project, Tagging for TV, brings tagging from the Internet to television as a social, viewer-generated means of organizing data.
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    Murmur : kinetic relief sculpture, multi-sensory display, listening machine
    (Georgia Institute of Technology, 2007-05) Rydarowski, Aimee
    Today, increasingly varied modes of data representation, coupled with accessible technological resources, have democratized the field of information visualization and opened computing to new user groups. This environment has created a critical mass of consumer-creators who serve up information baked, sautéed, flambéed, stuffed, roasted, pureed, boiled, braised, steamed and flash fried to audiences with discerning pallets. By thoughtfully varying data representation, we can increase opportunities for information to be thoroughly digested. Murmur is a multi-sensory display, an interactive kinetic relief sculpture and listening machine. The design intention is to balance these elements so they enhance one another and are still compelling when considered separately. The aural information that Murmur presently displays is representative of the combination of environmental as well as self-produced sounds picked up by its sensors.
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    Generating Comics Narrative to Summarize Wearable Computer Data
    (Georgia Institute of Technology, 2006-04-12) Alderman, Jason
    As people record their entire lives to disk, they need ways of summarizing and making sense of all of this data. Comics (and visual language) are a largely untapped medium for summarization, as they are already subtractive and abstract by nature (the brain fills in the blanks and the details), and they provide a way to present a series of everyday events as a memorable narrative that is easily skimmed. This research builds upon the research of Microsoft, FX Palo Alto Labs, ATR Labs, and others to further ground the procedural generation in the comics theory of Scott McCloud, et al.
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    Key and Lock puzzles in Procedural Gameplay
    (Georgia Institute of Technology, 2006-04) Ashmore, Calvin
    This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering obstacles, and then locating an item that allows the player to circumvent the obstacle. The project is built on top of Charbitat, another project built on Unreal Tournament 2004, which produces procedurally generated space in response to the player's actions.