Title:
Usability Testing in Virtual Reality and Traditional Physical Environments: A Comparative Study

dc.contributor.advisor Purdy, Timothy G.
dc.date.accessioned 2023-06-02T18:22:05Z
dc.date.available 2023-06-02T18:22:05Z
dc.date.issued 2023-05
dc.description Master's in Industrial Design Project report
dc.description.abstract Usability testing is a vital component of user experience design that helps to identify issues and improve the design during product development. With the growth of Virtual Reality (VR), it is important to consider how this technology can be utilized to assist with usability testing. This project aims to compare the effectiveness of usability testing in VR and traditional physical environments to provide insights on how to optimize the testing process in both environments. The result of this study can potentially be used to justify conducting usability tests in Virtual Reality. The study was conducted using a mixed-methods approach, which included both quantitative and qualitative data collection and was organized into user research and evaluation phases. After literary and market research, field research was conducted by deploying online surveys and conducting user interviews. A total of 108 participants were recruited for the online survey study and 10 participants for the user interviews. The goal of the user research phase was to understand the users’ pain points and frustrations when driving. Based on the research data, a solution was designed along with high-fidelity prototypes that were evaluated through usability tests in both a VR environment and a traditional physical environment. There were 14 participants recruited for the usability tests. These tests involved a usability testing session with a high-fidelity prototype of a user interface (UI) using a “Think-Aloud” technique. Each participant completed a series of tasks designed to test both the suitability of the VR and traditional environments for user testing and the usability of the UI design itself. Performance was measured by having each user complete a satisfaction survey after undergoing testing in each environment. This evaluation phase was used to collect feedback from potential users through testing. The findings demonstrate that usability testing of an interactive experience can be effectively conducted in a VR environment. This provides new opportunities for designers to explore innovative ways to engage end-users during the evaluation phase of the design process.
dc.identifier.uri https://hdl.handle.net/1853/72158
dc.publisher Georgia Institute of Technology
dc.rights.metadata https://creativecommons.org/publicdomain/zero/1.0/
dc.subject Usability testing
dc.subject Immersive environment
dc.title Usability Testing in Virtual Reality and Traditional Physical Environments: A Comparative Study
dc.type Text
dc.type.genre Masters Project
dspace.entity.type Publication
local.contributor.advisor Purdy, Tim
local.contributor.corporatename College of Design
local.contributor.corporatename School of Industrial Design
local.relation.ispartofseries Master's Projects
relation.isAdvisorOfPublication 5577d92b-62b9-4c26-a923-ceee61495a34
relation.isOrgUnitOfPublication c997b6a0-7e87-4a6f-b6fc-932d776ba8d0
relation.isSeriesOfPublication 09b1c264-93da-4a60-8e57-4eecff715bc6
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