Title:
Enhancing Interaction Through Exaggerated Motion Synthesis
Enhancing Interaction Through Exaggerated Motion Synthesis
dc.contributor.author | Gielniak, Michael J. | |
dc.contributor.author | Thomaz, Andrea L. | |
dc.contributor.corporatename | Georgia Institute of Technology. Center for Robotics and Intelligent Machines | en_US |
dc.contributor.corporatename | Georgia Institute of Technology. School of Electrical and Computer Engineering | en_US |
dc.date.accessioned | 2012-08-31T19:39:57Z | |
dc.date.available | 2012-08-31T19:39:57Z | |
dc.date.issued | 2012-03 | |
dc.description | Presented at the 7th ACM/IEEE International Conference on Human-Robot Interaction, March 5-8, 2012, Boston, Massachusetts, USA. | en_US |
dc.description.abstract | Other than eye gaze and referential gestures (e.g. pointing), the relationship between robot motion and observer attention is not well understood. We explore this relationship to achieve social goals, such as influencing human partner behavior or directing attention. We present an algorithm that creates exaggerated variants of a motion in real-time. Through two experiments we confirm that exaggerated motion is perceptibly different than the input motion, provided that the motion is sufficiently exaggerated. We found that different levels of exaggeration correlate to human expectations of robot-like, human-like, and cartoon-like motion. We present empirical evidence that use of exaggerated motion in experiments enhances the interaction through the benefits of increased engagement and perceived entertainment value. Finally, we provide statistical evidence that exaggerated motion causes a human partner to have better retention of interaction details and predictable gaze direction | en_US |
dc.identifier.citation | M.J. Gielniak and A.L. Thomaz, “Enhancing Interaction Through Exaggerated Motion Synthesis.” In Proceedings of the International Conference on Human-Robot Interaction (HRI), 2012. | en_US |
dc.identifier.uri | http://hdl.handle.net/1853/44592 | |
dc.language.iso | en_US | en_US |
dc.publisher | Georgia Institute of Technology | en_US |
dc.subject | Algorithms | en_US |
dc.subject | Experimentation | en_US |
dc.subject | Performance | en_US |
dc.subject | Exaggeration | en_US |
dc.subject | Cartoon-like motion | en_US |
dc.subject | User study | en_US |
dc.title | Enhancing Interaction Through Exaggerated Motion Synthesis | en_US |
dc.type | Text | |
dc.type.genre | Proceedings | |
dc.type.genre | Post-print | |
dspace.entity.type | Publication | |
local.contributor.corporatename | College of Computing | |
local.contributor.corporatename | Socially Intelligent Machines Lab | |
local.contributor.corporatename | Institute for Robotics and Intelligent Machines (IRIM) | |
relation.isOrgUnitOfPublication | c8892b3c-8db6-4b7b-a33a-1b67f7db2021 | |
relation.isOrgUnitOfPublication | 57e47d4b-8e04-4c68-a99e-2cb4580b4844 | |
relation.isOrgUnitOfPublication | 66259949-abfd-45c2-9dcc-5a6f2c013bcf |
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