Title:
Evaluation of Movement Control Techniques for Immersive Virtual Environments

dc.contributor.author Bowman, Douglas A.
dc.contributor.author Koller, David
dc.contributor.author Hodges, Larry F.
dc.date.accessioned 2004-10-26T14:04:33Z
dc.date.available 2004-10-26T14:04:33Z
dc.date.issued 1996
dc.description.abstract We present a categorization of techniques for first-person movement or travel through immersive virtual environments, as well as a framework for evaluating the quality of different techniques for specific virtual environment tasks. We conduct three quantitative experiments within this framework: a comparison of different techniques for moving directly to a target object varying in size and distance, a comparison of different techniques for moving relative to a reference object, and a comparison of different motion techniques and their resulting sense of "disorientation" in the user. Results indicate that "pointing" techniques are often advantageous relative to "gaze-directed" steering techniques, and that motion techniques which instantly teleport users to new locations are correlated with increased user disorientation. en
dc.format.extent 126280 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3509
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-96-23
dc.subject Virtual environments en
dc.subject Interaction en
dc.subject Travel en
dc.subject Navigation en
dc.title Evaluation of Movement Control Techniques for Immersive Virtual Environments en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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