Title:
A Visualization Framework for Team Sports Captured using Multiple Static Cameras

dc.contributor.author Hamid, Raffay
dc.contributor.author Kumar, Ramkrishan
dc.contributor.author Hodgins, Jessica K.
dc.contributor.author Essa, Irfan
dc.contributor.corporatename Georgia Institute of Technology. Institute for Robotics and Intelligent Machines en_US
dc.contributor.corporatename Disney Research en_US
dc.date.accessioned 2014-03-13T17:52:10Z
dc.date.available 2014-03-13T17:52:10Z
dc.date.issued 2013
dc.description This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. The manuscript will undergo copyediting, typesetting, and review of the resulting proof before it is published in its final form. Please note that during the production process errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain. en_US
dc.description DOI: http://dx.doi.org/ 10.1016/j.cviu.2013.09.006
dc.description.abstract We present a novel approach for robust localization of multiple people observed using a set of static cameras. We use this location information to generate a visualization of the virtual offside line in soccer games. To compute the position of the offside line, we need to localize players' positions, and identify their team roles. We solve the problem of fusing corresponding players' positional information by finding minimum weight K-length cycles in a complete K-partite graph. Each partite of the graph corresponds to one of the K cameras, whereas each node of a partite encodes the position and appearance of a player observed from a particular camera. To find the minimum weight cycles in this graph, we use a dynamic programming based approach that varies over a continuum from maximally to minimally greedy in terms of the number of graph-paths explored at each iteration. We present proofs for the efficiency and performance bounds of our algorithms. Finally, we demonstrate the robustness of our framework by testing it on 82,000 frames of soccer footage captured over eight different illumination conditions, play types, and team attire. Our framework runs in near-real time, and processes video from 3 full HD cameras in about 0.4 seconds for each set of corresponding 3 frames. en_US
dc.embargo.terms null en_US
dc.identifier.citation R. Hamid, R. Kumar, J. Hodgins, and I. Essa (2013), “A Visualization Framework for Team Sports Captured using Multiple Static Cameras,” To appear in Computer Vision and Image Understanding, 2013. en_US
dc.identifier.doi 10.1016/j.cviu.2013.09.006
dc.identifier.uri http://hdl.handle.net/1853/51325
dc.language.iso en_US en_US
dc.publisher Georgia Institute of Technology en_US
dc.subject Computer vision en_US
dc.subject Data fusion en_US
dc.subject Multi-camera tracking en_US
dc.subject Perceptual reasoning en_US
dc.subject Sports visualization en_US
dc.subject Video analysis en_US
dc.title A Visualization Framework for Team Sports Captured using Multiple Static Cameras en_US
dc.type Text
dc.type.genre Article
dc.type.genre Post-print
dspace.entity.type Publication
local.contributor.author Essa, Irfan
local.contributor.corporatename Institute for Robotics and Intelligent Machines (IRIM)
local.contributor.corporatename College of Computing
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relation.isOrgUnitOfPublication 66259949-abfd-45c2-9dcc-5a6f2c013bcf
relation.isOrgUnitOfPublication c8892b3c-8db6-4b7b-a33a-1b67f7db2021
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