Title:
Haptic cinema: an art practice on the interactive digital media tabletop

dc.contributor.advisor Mazalek, Ali
dc.contributor.author Chenzira, Ayoka en_US
dc.contributor.committeeMember Colin Potts
dc.contributor.committeeMember Janet Murray
dc.contributor.committeeMember Bolter, Jay D.
dc.contributor.committeeMember Vinicius Navarro
dc.contributor.department Literature, Communication, and Culture en_US
dc.date.accessioned 2011-07-06T16:25:07Z
dc.date.available 2011-07-06T16:25:07Z
dc.date.issued 2011-01-31 en_US
dc.description.abstract Common thought about cinema calls to mind an audience seated in a darkened theatre watching projected moving images that unfold a narrative onto a single screen. Cinema is much more than this. There is a significant history of artists experimenting with the moving image outside of its familiar setting in a movie theatre. These investigations are often referred to as "expanded cinema". This dissertation proposes a genre of expanded cinema called haptic cinema, an approach to interactive narrative that emphasizes material object sensing, identification and management; viewer's interaction with material objects; multisequential narrative; and the presentation of visual and audio information through multiple displays to create a sensorially rich experience for viewers. The interactive digital media tabletop is identified as one platform on which to develop haptic cinema. This platform supports a subgenre of haptic cinema called tabletop cinema. Expanded cinema practices are analyzed for their contributions to haptic cinema. Based on this theoretical and artistic research, the thesis claims that haptic cinema contributes to the historical development of expanded cinema and interactive cinema practices. I have identified the core properties of a haptic cinema practice during the process of designing, developing and testing a series of haptic cinema projects. These projects build on and make use of methods and conventions from tangible interfaces, tangible narratives and tabletop computing. en_US
dc.description.degree Ph.D. en_US
dc.identifier.uri http://hdl.handle.net/1853/39500
dc.publisher Georgia Institute of Technology en_US
dc.subject New media en_US
dc.subject Tabletop computing en_US
dc.subject Digial media en_US
dc.subject Interactive cinema en_US
dc.subject Tabletop cinema en_US
dc.subject Expanded cinema en_US
dc.subject.lcsh Haptic devices
dc.subject.lcsh User interfaces (Computer systems)
dc.subject.lcsh Touch
dc.subject.lcsh Experimental films
dc.title Haptic cinema: an art practice on the interactive digital media tabletop en_US
dc.type Text
dc.type.genre Dissertation
dspace.entity.type Publication
local.contributor.corporatename School of Literature, Media, and Communication
local.contributor.corporatename Ivan Allen College of Liberal Arts
relation.isOrgUnitOfPublication 43c73fdb-8114-4ef3-a162-dfddd66e3da5
relation.isOrgUnitOfPublication b1049ff1-5166-442c-9e14-ad804b064e38
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