Person:
Kemp, Charles C.

Associated Organization(s)
ORCID
ArchiveSpace Name Record

Publication Search Results

Now showing 1 - 2 of 2
  • Item
    Playing with Toys: Towards Autonomous Robot Manipulation for Therapeutic Play.
    (Georgia Institute of Technology, 2009-05) Trevor, Alexander J. B. ; Park, Hae Won ; Howard, Ayanna M. ; Kemp, Charles C.
    When young children play, they often manipulate toys that have been specifically designed to accommodate and stimulate their perceptual-motor skills. Robotic playmates capable of physically manipulating toys have the potential to engage children in therapeutic play and augment the beneficial interactions provided by overtaxed care givers and costly therapists. To date, assistive robots for children have almost exclusively focused on social interactions and teleoperative control. Within this paper we present progress towards the creation of robots that can engage children in manipulative play. First, we present results from a survey of popular toys for children under the age of 2 which indicates that these toys share simplified appearance properties and are designed to support a relatively small set of coarse manipulation behaviors. We then present a robotic control system that autonomously manipulates several toys by taking advantage of this consistent structure. Finally, we show results from an integrated robotic system that imitates visually observed toy playing activities and is suggestive of opportunities for robots that play with toys.
  • Item
    Extracting Play Primitives for a Robot Playmate by Sequencing Low-Level Motion Behavior
    (Georgia Institute of Technology, 2008-08) Howard, Ayanna M. ; Park, Hae Won ; Kemp, Charles C.
    In this paper, we discuss a methodology to extract play primitives, defined as a sequence of low-level motion behaviors identified during a playing action, such as stacking or inserting a toy. Our premise is that if a robot could interpret the basic movements of a humanpsilas play, it will be able to interact with many different kinds of toys, in conjunction with its human playmate. As such, we present a method that combines motion behavior analysis and behavior sequencing, which capitalizes on the inherent characteristics found in the dynamics of play such as the limited domain of the objects and manipulation skills required. In this paper, we give details on the approach and present results from applying the methodology to a number of play scenarios.