Organizational Unit:
School of Computer Science

Research Organization Registry ID
Description
Previous Names
Parent Organization
Parent Organization
Organizational Unit
Includes Organization(s)

Publication Search Results

Now showing 1 - 3 of 3
  • Item
    A Game Using Eye, Finger, & Mouse Tracking
    (Georgia Institute of Technology, 2021-11-23) Durrani, Faris ; Ghora, Rishabh
    This paper considers the application of eye movements to user interfaces, mainly as an input to user interfaces allowing for a new premise to control applications with less need to physically touch any buttons or screens. The paper first introduces the topic of eye-tracking and how such an implementation on user interfaces would be beneficial. Next, we review previous literature on similar subjects in order to clarify what research has already developed in this field and how we will use findings from other papers to enhance our system. Finally, we implemented an application that combines eye movements with finger gestures as user inputs to showcase the feasibility of having an application that is concurrently considering both forms of input.
  • Item
    Apache Spark Performance Compared to a Traditional Relational Database using Open Source Big Data Health Software
    (Georgia Institute of Technology, 2016-04-24) Powers, Joshua
    The author outlines how big data software can be utilized to speed up health analytics software when faced with big data problems. Specific data analytics from the Observational Health Data Sciences and Informatics (OHDSI) Analytics tool's will be rewritten to demonstrate Apache Spark's ability to more quickly process data with Resilient Distributed Dataset (RDD) in comparison to the use of traditional relational databases such as PostgreSQL.
  • Item
    Visualizing Online Learning to Demonstrate Course Structure and Provide Intelligent Feedback
    (Georgia Institute of Technology, 2015-12) Powers, Joshua
    Proposal of a visual representation for online course structure in order to drive intelligent feedback. The project considers the need to utilize advanced technical features over traditional non-digital educational methods and the advantages of a visualization in the development of online learning. The effectiveness of this approach is demonstrated by applying the visualizations to real world, live courses offered by edX.