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ItemNostalgic Futures: 25 Years of Imagining the Future( 2019-03-28) Henderson, Kirk ; Levy, Laura ; Zeaglar, ClintClint Zeaglar and Laura Levy, curators of Nostalgic Futures: 25 Years of Imagining the Future, reflect on the exhibit Thursday, March 28 at 11 a.m. in the Georgia Tech Library's third floor Data Visualization and retroTECH lab. The exhibit, developed the Graphics Visualization and Usability (GVU) Center, documents the contributions of Georgia Tech researchers to a variety of technologies we now take for granted. Its researchers were among the pioneers of these fields. “There was a time when information was conveyed through tables of numbers,” said Zeagler. “Now we are so used to being presented with beautiful infographics that we forget how much thought and research goes into creating those visualizations.”
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ItemThe Rise of Fake News(Georgia Institute of Technology, 2017-03-16) Klein, Hans K. ; Lozier, Sarah ; Wright, Jason ; Viars, Karen ;Fake news, misleading news and clickbait: This panel is an opportunity to explore what fake news is, where it comes from, how it affects us and what we can do to mitigate it in a world where information is becoming more complex.
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ItemAtari Age: The Emergence of Video Games in America(Georgia Institute of Technology, 2017-02-02) Newman, MichaelDuring their decade of emergence ‐‐ from 1972, when Pong was introduced, to the height of Pac‐Man Fever in 1982 ‐‐ the new medium of video games was understood in contradictory ways. Would video games embody middle‐class legitimacy or reflect the lingering disrepute of pinball arcades? Were they a new, participatory use for television or an intensification of television’s power? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or a potentially wasteful toy? Michael Newman charts the emergence of video games in America from ball‐and-paddle games to hits like Space Invaders and Pac‐Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.
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ItemVisualizing Computer History's Archives(Georgia Institute of Technology, 2017-01-19) Allen, Kera J. ; Shelby, Renee ; Usselman, Steven W.
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ItemDigital Forensics(Georgia Institute of Technology, 2016-11-15) Fox, Barbara ; Messick, Beth ; Waugh, DorothyResearchers, educators, and practitioners discuss applications of digital forensics technologies, from law enforcement to literary archives.
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ItemPatents and Trademarks - Invention and Entrepreneurship Panel Discussion(Georgia Institute of Technology, 2016-10-25) Bray, Terry ; Fletcher, Jason ; Reaves, Christopher ; Solomon, Harold
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ItemPatents and Intellectual Property(Georgia Institute of Technology, 2016-02-23) Razavi, MichaelAn overview of intellectual property and patents by Michael Razavi, Intellectual Property Outreach Educator and Senior Advisor in the Office of Innovation Development at the United States Patent and Trademark Office.
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ItemEnvisioning the Library for the 21st Century: Learning, Research, Community(Georgia Institute of Technology, 2013-08-08) Lippincott, Joan K.
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ItemClough Commons Research Study(Georgia Institute of Technology, 2013-08-07) Bennett, Charlie ; Doshi, Ameet ; Hunt, Dottie ; Kumar, Shilpi ; Noyes, Caroline ; Whitmer, Susan T.For many students, the undergraduate experience has become less transformative and more transactional. The integrated planning goals for Georgia Institute of Technology's Clough Undergraduate Learning Commons, based on pilot spaces at the library, were aimed at increasing engagement between students, faculty, and academic support units to enrich the learning experience. To determine if goals were achieved, researchers from the institution and the design team partnered to assess the commons, identify improvements, and contribute to a continuous improvement process for future projects.
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ItemEmbracing Change, Empowering Scholarship(Georgia Institute of Technology, 2013-08-06) Haricombe, Lorraine J.