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GVU Technical Report Series
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Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees
Real-Time Visualization of Scalably Large Collections of Heterogeneous Objects
The Analytic Distortion Induced by False-Eye Separation in Head-Tracked Stereoscopic Displays
Interaction in Semi-Immersive Large Display Environments
Discovery Visualization and Visual Data Mining
The Perceptive Workbench: Towards Spontaneous and Natural Interaction in Semi-Immersive Virtual Environments
Intent, Perception, and Out-of-Core Visualization Applied to Terrain
Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays
Semi-Automated and Interactive Construction of 3D Urban Terrains
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment