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GVU Technical Report Series
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Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees
Can Audio Enhance Visual Perception and Performance in a Virtual Environment?
A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments
Interaction in Semi-Immersive Large Display Environments
Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays
The Analytic Distortion Induced by False-Eye Separation in Head-Tracked Stereoscopic Displays
The Simple Virtual Environment Library: Verson 2.0 Users Guide
The Perceptive Workbench: Towards Spontaneous and Natural Interaction in Semi-Immersive Virtual Environments
Toolsets for the Development of Highly Interactive and Information-Rich Virtual Environments
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
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