Series
Web Audio Conference

Series Type
Event Series
Description
Associated Organization(s)
Associated Organization(s)
Organizational Unit

Publication Search Results

Now showing 1 - 10 of 23
  • Item
    An interactive, graphical coding environment for EarSketch online using Blockly and Web Audio API
    (Georgia Institute of Technology, 2016-04) Mahadevan, Anand ; Freeman, Jason ; Magerko, Brian
    This paper presents an interactive graphical programming environment for EarSketch, using Blockly and Web Audio API. This visual programming element sidesteps syntac- tical challenges common to learning text-based languages, thereby targeting a wider range of users in both informal and academic settings. The implementation allows seamless integration with the existing EarSketch web environment, saving block-based code to the cloud as well as exporting it to Python and JavaScript.
  • Item
    BPMTimeline: JavaScript Tempo Functions and Time Mappings using an Analytical Solution
    (Georgia Institute of Technology, 2016-04) Dias, Bruno ; Pinto, H. Sofia ; Matos, David M.
    Time mapping is a common feature in many (commercial and/or open-source) Digital Audio Workstations, allowing the musician to automate tempo changes of a musical performance or work, as well as to visualize the relation between score time (beats) and real/performance time (seconds). Unfortunately, available music production, performance and remixing tools implemented with web technologies like JavaScript and Web Audio API do not offer any mechanism for exible, and seamless, tempo manipulation and automation. In this paper, we present BPMTimeline, a time mapping library, providing a seamless mapping between score and performance time. To achieve this, we model tempo changes as tempo functions (a well documented subject in literature) and realize the mappings through integral and inverse of integral of tempo functions.
  • Item
    The Semantic Music Player: A Smart Mobile Player Based on Ontological Structures and Analytical Feature Metadata
    (Georgia Institute of Technology, 2016-04) Thalmann, Florian ; Perez-Carrillo, Alfonso ; Fazekas, György ; Wiggins, Geraint A. ; Sandler, Mark
    The Semantic Music Player is a cross-platform web and mobile app built with Ionic and the Web Audio API that explores new ways of playing back music on mobile devices, particularly indeterministic, context-dependent, and interactive ways. It is based on Dynamic Music Objects, a format that represents musical content and structure in an abstract way and makes it modifiable within definable constraints. For each Dynamic Music Object, the Semantic Music Player generates a custom graphical interface and enables appropriate user interface controls and mobile sensors based on its requirements. When the object is played back, the player takes spontaneous decisions based on the given structural information and the analytical data and reacts to sensor and user interface inputs. In this paper, we introduce the player and its underlying concepts and give some examples of the potentially infinite amount of use cases and musical results.
  • Item
    Tune.js: A Microtonal Web Audio Library
    (Georgia Institute of Technology, 2016-04) Taylor, Benjamin ; Bernstein, Andrew
    The authors share Tune.js, a JavaScript library of over 3,000 microtonal tunings and historical temperaments for use with web audio. The current state of tuning in web audio is reviewed, followed by an explication of the library's creation and an overview of its potential applications. Finally, the authors share several small projects made with Tune.js and ponder future development opportunities.
  • Item
    Improving time travel experience by combining annotations
    (Georgia Institute of Technology, 2016-04) Vieilleribière, Adrien
    Since recorded audio material is played, navigating relevantly through it is a key expectation. This paper provides a formalism to introduce exible navigation systems based on sets of annotations applying to the same audio object. It aims to build web interfaces to explore audio in time, robust for large data-sets and long files. Introducing the concept of weights applied to annotations, it specifies a parameterized version of the functionality next/previous and presents an effective implementation.
  • Item
    Data-Driven Live Coding with DataToMusic API
    (Georgia Institute of Technology, 2016-04) Tsuchiya, Takahiko ; Freeman, Jason ; Lerner, Lee W.
    Creating interactive audio applications for web browsers often involves challenges such as time synchronization between non-audio and audio events within thread constraints and format-dependent mapping of data to synthesis parameters. In this paper, we describe a unique approach for these issues with a data-driven symbolic music application programming interface (API) for rapid and interactive development. We introduce DataToMusic (DTM) API, a data-sonification tool set for web browsers that utilizes the Web Audio API1 as the primary means of audio rendering. The paper demonstrates the possibility of processing and sequencing audio events at the audio-sample level by combining various features of the Web Audio API, without relying on the ScriptProcessorNode, which is currently under a redesign. We implemented an audio event system in the clock and synthesizer classes in the DTM API, in addition to a modular audio effect structure and a exible data-to-parameter mapping interface. For complex real-time configuration and sequencing, we also present a model system for creating reusable functions with a data-agnostic interface and symbolic musical transformations. Using these tools, we aim to create a seamless connection between high-level (musical structure) and low-level (sample rate) processing in the context of real-time data sonification.
  • Item
    Geolocation Adaptive Music Player
    (Georgia Institute of Technology, 2016-04) Perez-Carrillo, Alfonso ; Thalmann, Florian ; Fazekas, György ; Sandler, Mark
    We present a web-based cross-platform adaptive music player that combines music information retrieval (MIR) and audio processing technologies with the interaction capabilities offered by GPS-equipped mobile devices. The application plays back a list of music tracks, which are linked to geographic paths in a map. The music player has two main enhanced features that adjust to the location of the user, namely, adaptable length of the songs and automatic transitions between tracks. Music tracks are represented as data packages containing audio and metadata (descriptive and behavioral) that builds on the concept of Digital Music Object (DMO). This representation, in line with nextgeneration web technologies, allows for exible production and consumption of novel musical experiences. A content provider assembles a data pack with music, descriptive analysis and action parameters that users can experience and control within the restrictions and templates defined by the provider.
  • Item
    Multi-Modal Web-Based Dashboards for Geo-Located Real-Time Monitoring
    (Georgia Institute of Technology, 2016-04) Winters, R. Michael ; Tsuchiya, Takahiko ; Lerner, Lee W. ; Freeman, Jason
    This paper describes ongoing research in the presentation of geo-located, real-time data using web-based audio and visualization technologies. Due to both the increase of devices and diversity of information being accumulated in real-time, there is a need for cohesive techniques to render this information in a useable and functional way for a variety of audiences. We situate web-sonification|sonification of web- based information using web-based technologies|as a particularly valuable avenue for display. When combined with visualizations, it can increase engagement and allow users to profit from the additional affordances of human hearing. This theme is developed in the description of two multi-modal dashboards designed for data in the context of the Internet of Things (IoT) and Smart Cities. In both cases, Web Audio provided the back-end for sonification, but a new API called DataToMusic (DTM) was used to make common sonification operations easier to implement. DTM provides a valuable framework for web-sonification and we highlight its use in the two dashboards. Following our description of the implementations, the dashboards are compared and evaluated, contributing to general conclusions on the use of web-audio for sonification, and suggestions for future dashboards.
  • Item
    Time Stretching & Pitch Shifting with the Web Audio API: Where are we at?
    (Georgia Institute of Technology, 2016-04) Dias, Bruno ; Matos, David M. ; Davies, Matthew E. P. ; Pinto, H. Sofia
    Audio time stretching and pitch shifting are operations that all major commercial and/or open source Digital Audio Workstations, DJ Mixing Software and Live Coding Suites offer. These operations allow users to change the duration of audio files while maintaining the pitch and vice-versa. Such operations enable DJs to speed up or slow down songs in order to mix them by aligning the beats. Unfortunately, there are few (and experimental) client-side JavaScript implementations of these two operations. In this paper, we review the current state of the art for client-side implementations of time stretching and pitch shifting, their limitations, and describe new implementations for two well-known algorithms: (1) Phase Vocoder with Identity Phase Lock and (2) a modified version of Overlap & Add. Additionally, we discuss some issues related to the Web Audio API (WAA) and frequency-based audio processing regarding latency and audio quality in pitch shifting and time stretching towards raising awareness about possible changes in the WAA.
  • Item
    Crowd in C[loud] : Audience Participation Music with Online Dating Metaphor using Cloud Service
    (Georgia Institute of Technology, 2016-04) Lee, Sang Won ; de Carvalho, Antonio Deusany Jr. ; Essl, Georg
    In this paper, we introduce Crowd in C[loud], a networked music piece designed for audience participation at a music concert. We developed a networked musical instrument for the web browser where a casual smartphone user can play music as well as interact with other audience members. A participant composes a short tune with five notes and serving as a personal profile picture of each individual through- out the piece. The notion of musical profiles is used to form a social network that mimics an online-dating website. People browse the profiles of others, choose someone they like, and initiate interaction online and offline. We utilize a cloud service that helps build, without a server-side programming, a large-scale networked music ensemble on the web. This paper introduces the design choices for this distributed musical instrument. It describes details on how the crowd is orchestrated through the cloud service. We discuss how it facilitates mingling with one another. Finally we show how live coding is incorporated while maintaining the coherence of the piece. From rehearsal to actual performance, the crowd takes part in the process of producing the piece.