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Web Audio Conference
Web Audio Conference
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ItemSoundworks Tutorial(Georgia Institute of Technology, 2016-04) Schnell, Norbert ; Lambert, Jean-Philippe ; Goldszmidt, Samuel ; Matuszewski, BenjaminThe Soundworks framework is dedicated to the development of applications featuring co-located collaborative/collective mobile interactions. The framework is entirely based on web APIs and Node.js. It provides a set of services, abstractions, and user interfaces that help the developer to concentrate on the essential – the design of interaction and audiovisual rendering. In the tutorial, we will present the features and architecture of the framework as well as some examples before guiding the attendees through the implementation of a simple application. The workshop will conclude with a brief collective performance.
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ItemWavesJS Tutorial(Georgia Institute of Technology, 2016-04) Matuszewski, Benjamin ; Schnell, Norbert ; Goldszmidt, SamuelThis tutorial session will present WavesJS, a client-side low-level library dedicated to the audiovisual rendering of recorded audio signals and related data in the browser. The library has been designed with a strong focus on flexibility and modularity, and offers a set of extensible building blocks supporting a large range of applications. Along with the submitted paper, the workshop will present the general structure and architecture of the library (particularly the ui and audio components). A more in depth approach of the low level features will be achieved through the implementation of a simple application. WavesJS on GitHub: https://github.com/wavesjs
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ItemPersonal-JS(Georgia Institute of Technology, 2016-04) Goldszmidt, Samuel ; Renaud, VincentPersonal-JS is a web application based on the Web Audio API and Web RTC standards where connected users play synchronously loops of a well-known song – Personal Jesus by Depeche Mode – together. The user creates or joins a “jam” room, and then can play some audio loops with other users. The application is based on Sync library (http://github.com/collective-soundworks/sync) to synchronize the different devices through the PeerJS WebRTC wrapper (http://peerjs.com) and thus requires no web server, except for serving the audio loops.