Series
Master's Projects

Series Type
Publication Series
Description
Associated Organization(s)
Associated Organization(s)

Publication Search Results

Now showing 1 - 10 of 68
  • Item
    How to improve collaboration with Lego-style bricks
    (Georgia Institute of Technology, 2023-05) Vieira, Pedro Henrique de Medeiros
    Collaboration can be defined as the act of working together with one or more individuals or groups towards a common goal, with the aim of achieving a shared result. At its core, collaboration is about leveraging the strengths and abilities of all team members to achieve a better outcome than any individual could on their own. Bloc Co-op is a game designed to incorporate Lego bricks and a companion app to improve collaboration within teams in a seamless and playful way. Teams will get together and compete in weekly building challenges, upload pictures of their structures and rate others builds, while exercising their communication, trust, creativity, and accountability muscles.
  • Item
    Exploring the Gig Economy to Create a Connected College Ecosystem through Service Exchange
    (Georgia Institute of Technology, 2023-05) Holmes, Cam
    This project direction is directed towards improving student’s transition into their careers by leveraging the gig economy to create connection and cash flow with an intent of finding a scalable product market fit on the Georgia Institute of Technology's campus. This project utilizes a common startup practice by condensing the design process to more of an iterative approach to problem solving. The design cycles start broad and become more defined as the project progresses based on feedback received from students and eventually local businesses around campus. The three main themes around each design cycle are as follows: 1. A Student to Student Gig Exchange, 2. A Text-based Freelance Marketplace for Students, 3. A Scalable Platform and Ecosystem designed to help build small business, Student Experience and Expand the University Community. This iterative process of “failing fast” has enabled Gigsurf to strengthen it’s product market fit through the entirety of the project. Gigsurf is a marketplace for top talent students to provide contract work to start-ups while expanding the start-up presence on campus and within local communities.
  • Item
    Turning the Wheel: Addressing Barriers to Micromobility Transportation for Underrepresented Groups
    (Georgia Institute of Technology, 2023-05)
    The use of micromobility devices is on the rise, especially in denser urban environments, as people choose cycles, scooters, skateboards, and their electric counterparts to travel between destinations. While numbers vary by mode, ridership tends to be highest among white males and lower among women, black, indigenous, and people of color (BIPOC), and persons with disabilities. Inadequate infrastructure and parking, safety concerns, and societal expectations are among the many reasons cited for these disparities. Initial research identifies end-of-trip facilities as an opportunity area where improvements can be made to support underserved and underrepresented populations. The aim of this project was to collect feedback from these groups which informed the design of a multifunctional storage device. Current users of micromobility devices were surveyed to ascertain what amenities have had the greatest positive impacts on their transportation experiences, as well as those that are still largely missing but desirable. Concepts were developed, visualized, and presented to target audiences for further feedback used to improve the design and validate the solution.
  • Item
    Develop Financial Literacy and Metacognition via Gaming
    (Georgia Institute of Technology, 2022-08-01) Chordia, Provit
    Financial literacy is very important as it has a material impact on a family’s budget. It helps in understanding the value of money and various decisions related to money. Studies have found financial literacy to be very low which might lead to incorrect decisions. Financial literacy and metacognition are related as metacognition help in the development of critical thinking, and decision making which is important aspects. The following paper will discuss how financial literacy and metacognition are related as well as the correct age and method to start financial literacy.
  • Item
    Eye strain caused by excessive eye use, and using design to relieve it
    (Georgia Institute of Technology, 2022-04) Yan, Yunqi
    In recent years, extended use of computers has become more and more often. Due to the technology’s immaturity and lack of humanized eyecare design, visual fatigue affects more and more people. The American Optometric Association calls this computer vision syndrome or digital eyestrain. Based on research, people who look at screens for two or more hours every day have the most significant risk of this condition. The symptoms of eye strain include tired or soreness, burning, and an itchy feeling in the eye area. People might find that they have difficulty focusing, increased sensitivity to light, blurred or double vision, and other sensations of eye discomfort accompanied by headaches. The result of eyestrain may lead to apathy, inability to study or work efficiently, and further trouble people’s life. Research and experts’ feedback show rare validated methods exist recently to provide computer screen users with systematic eyecare-related strategies. Exploring these facts, this project is dedicated to creating a systematic eye protection design to help more and more computer users reduce eye fatigue caused by long-term computer use. All features and functions involved in this design are based on evidence from research.
  • Item
    Bangladesh Bank Cyber Heist: Incident Analysis
    (Georgia Institute of Technology, 2022) Balu, Ramkumar
    In one of the largest cyber heists that took place in February 2016, the Central Bank of Bangladesh (Bangladesh Bank) lost $81 million from its account held in Federal Reserve Bank of New York. By applying Diamond model of Intrusion Analysis, the paper discusses core features and phases involved in the attack. In the later part, the paper discusses policy assessment at various levels as well as the policy impact that happened in response to the incident.
  • Item
    Rhythm OLMITS
    (Georgia Institute of Technology, 2022) Kwan, Derek
    Rhythm OLMITS is a beat-centered rhythm intelligent tutoring system with an open learner model that visualizes skills at various levels of abstraction. It incorporates overall skill visualization in its interface where exercises concerned with a learner’s performance of rhythm from music notation are chosen. These exercises are generated according to the student model and user-specified parameters with respect to note durations and meter.
  • Item
    GTatrium for Georgia Tech
    (Georgia Institute of Technology, 2021-12) Hays, Emily L.
    In 2018, The Commission for Creating the Next in Education (CNE) at Georgia Tech took a comprehensive look at what higher education might look like in 2040. The resulting document, “Deliberate Innovation, Lifetime Education,” uses strategic foresight to explore the future of education at Georgia Tech and outlines several initiatives for Georgia Tech to provide a more valuable experience to its stakeholders. One of these initiatives is the GTatrium, a scalable gathering place to real and virtual services for Georgia Tech to achieve a distributed global presence. Like the physical atrium of a building, the atrium is a flexible space located near learners. The GTatrium is designed to provide personalized education, career development, advising, and specialized learning experiences to current Georgia Tech students, and to alumni, prospective learners, and the community at large. This master’s project presentation will discuss the research, service design, and overarching strategy of the GTatrium, and aims to address, “How can Georgia Tech serve learners in their communities throughout their liftetimes?” A research goal was to define the GTatrium experience, identify user groups, core services, a conceptual service model, and draw with broad strokes what this could look like for Georgia Tech in the next decade of its development. The presentation will suggest next steps for the development and implementation of the atrium that can be deployed internationally. This project was undertaken in conjunction with the Center for 21st Century Universities, which will continue with the project after the completion of this master’s project.
  • Item
    Self-explanation collaborative tool
    (Georgia Institute of Technology, 2021-12) Elouedrhiri, Driss
    One of the main challenges educational institutions face is keeping students engaged during online classes. Self-explanatory techniques show some efficiency in keeping students engaged. But, there are still rooms for improvement to get students more motivated and contribute toward the evolution of system content. This paper summarizes the existing self-explanatory method and presents a designed solution to extend it as a collaborative platform. The tool is an extension plugin that universities and educational platforms can integrate into their existing solutions. This paper defines the tool's integration and how it improves student engagement.
  • Item
    Electric Bidet Controls for Older Adults
    (Georgia Institute of Technology, 2021-05-03) Yen Pham, Kim
    Bidet controls represent the capabilities of bidet seats. However, current bidet controls are difficult to operate, graphically confusing, and unintuitive. The purpose of this project is find a usable and useful solution to a bidet control design. The aim of this study is to answer research questions: How to organize information to maximize usability? What type(s) of interactions are easy and comfortable to do? What physical form to facilitate ease of use?