Organizational Unit:
Socially Intelligent Machines Lab

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Now showing 1 - 2 of 2
  • Item
    Keyframe-based Learning from Demonstration Method and Evaluation
    (Georgia Institute of Technology, 2012-06) Akgun, Baris ; Cakmak, Maya ; Jiang, Karl ; Thomaz, Andrea L.
    We present a framework for learning skills from novel types of demonstrations that have been shown to be desirable from a human-robot interaction perspective. Our approach –Keyframe-based Learning from Demonstration (KLfD)– takes demonstrations that consist of keyframes; a sparse set of points in the state space that produces the intended skill when visited in sequence. The conventional type of trajectory demonstrations or a hybrid of the two are also handled by KLfD through a conversion to keyframes. Our method produces a skill model that consists of an ordered set of keyframe clusters, which we call Sequential Pose Distributions (SPD). The skill is reproduced by splining between clusters. We present results from two domains: mouse gestures in 2D and scooping, pouring and placing skills on a humanoid robot. KLfD has performance similar to existing LfD techniques when applied to conventional trajectory demonstrations. Additionally, we demonstrate that KLfD may be preferable when demonstration type is suited for the skill.
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    Multi-Cue Contingency Detection
    (Georgia Institute of Technology, 2012-04) Lee, Jinhan ; Chao, Crystal ; Bobick, Aaron F. ; Thomaz, Andrea L.
    The ability to detect a human's contingent response is an essential skill for a social robot attempting to engage new interaction partners or maintain ongoing turn-taking interactions. Prior work on contingency detection focuses on single cues from isolated channels, such as changes in gaze, motion, or sound.We propose a framework that integrates multiple cues for detecting contingency from multimodal sensor data in human-robot interaction scenarios. We describe three levels of integration and discuss our method for performing sensor fusion at each of these levels. We perform a Wizard-of-Oz data collection experiment in a turn-taking scenario in which our humanoid robot plays the turn-taking imitation game “Simon says" with human partners. Using this data set, which includes motion and body pose cues from a depth and color image and audio cues from a microphone, we evaluate our contingency detection module with the proposed integration mechanisms and show gains in accuracy of our multi-cue approach over single-cue contingency detection. We show the importance of selecting the appropriate level of cue integration as well as the implications of varying the referent event parameter.