Well then I'm here to really kind of wrap things up and I hope today is gonna be a fun day because you're going to get to go through your videos and we're going to see how we can make them better. So in this episode asked me here to talk a little bit about what it means and what it's like to do storytelling. So my presentation will be titled The science and art of storytelling and just to kind of give you a little bit of premise for one minute talk about. So I'm a researcher. I'm an artificial intelligence researcher I'm a computer scientist here at the ecology computing as school of interactive computing here at Georgia Tech and what a lot of I do is I research artificial intelligence but I also research artificial intelligence in the context of computer games and storytelling and I find the storytelling is a very interesting place to kind of put kind of your academic interests and there's lots of different reasons why we might want to study storytelling from a computer science from an artificial intelligence perspective and one of that is just the sheer pervasiveness of stories of storytelling itself so stories are everywhere right you can't really kind of go down the street. You can't live your day on a day to day life without coming across stories they're everywhere. So think about books stories or movies they're in computer games you can think of training scenarios or the educational vignettes that we use in our classrooms as stories every day communication so how often do you just come to a colleague or friend or a family member and say hey this is what happened to be. How was your day with this exchange of the series these stories we tell stories. Dozens of times a day is this something that happens and actually to us is something that occurs constantly to us and we don't even think anything about it and this is a kind of a fascinating sort of thing. If you think about the psychology and the dialogue and the discourse aspects of what goes into telling and understands stories. So the pervasiveness of stories. There's a lot of reasons for it. A lot of reasons why is part of our culture in our society but psychologist tell us that it may actually be something more fundamental going on there. Maybe something that we might refer to as narrative intelligence which is a fundamental way of there's something about the way we use stories we think about stories to organize and explain and manage and communicate about the world. Around us and there's something kind of ingrained in the way that we're just kind of designed to think and communicate and talk and this is really kind of where my interest come in and that's what we're going to talk about today though in the context of this the session is really well what can we learn about stories and storytelling in this process that might help us become more effective communicators can we become more effective communicators by really understanding what goes into this process of understanding and telling and making up stories. So a bit of background about me. Why am I here talking to you about this. So first of all where we are I am a computer scientist. OK. And as a computer scientist I'm interested in understanding what is computer what it what is it possible to be computed by computers competition systems and how do we go about computing those systems. More specifically I'm into artificial intelligence which is in the context of computing. How do we make computers do things that at least on the surface appear to be intelligent that any reasonable person would say for that to have happened for a computer have done that it must have been some intelligence going on it and we don't really know how to define intelligence but we can do it when we see it right. So what we're about in artificial intelligence really trying to create this appearance that computers can do intelligent smart sorts of things now is that there's lots of different ways to go about doing artificial intelligence. We've seen a lot about this in the news there's kind of this new amazing amount of stuff that's going on artificial intelligence from driving cars to better google search to to Amazon drones Wendy. Delivering our packages or not. And but the regional goals of artificial intelligence. Were really to say can we bring computers to the point where they can almost do things that are human level right that can do the same things that humans are able to do on a day to day to live a life sort of basis and there's lots of reasons why you might want to do that or might not want to use that as a particular goal but if you do perceive artificial intelligence as the goal of reaching the level of human level computation computation at the level of what humans are able to do. Then there's this interesting thing that people can start talking about which. There's the strong story hypothesis which is that the ability to tell him understand and create stories is one of the things that might separate us from other forms of intelligence out there so animal intelligence possibly even computational intelligence so the strong story hypothesis as this really is storytelling that makes us fundamentally human right and this is really interesting right so now can we think about using artificial intelligence to make computers able to understand tell explain stories and by doing that. Can we get a little computers a little bit closer to what humans are able to do and to me this is interesting because if you really want to think about a computer you really want to say if we're going to be to the point where you can't tell the difference between a human and a computer which is what the Turing Test about the fundamental test for computational intelligence could you ever imagine a system being mistaken for a human. If you can't do something as simple as tell a story or laugh at a fairy tale or something like that understand a fairy tale. So this is really kind of what drives me and my research interest and really if I'm going to kind of boil it down into one particular statement is I'm interested in instilling computational systems with the ability to craft and tell stories because I think once we do that we can make these computers better entertainers or better educators or better trainers or just generally more capable of relating to humans the way humans seem to relate to each other on a day to day and hour to hour sort of basis. And again there's lots of different ways of going about there's lots of different interest in doing this one. My particular interest is story generation can we make computers tell make up and brand new stories think about making a soap opera or a fairy tale from scratch without any sort of human a system can we get a computer to create something as new and novel as a new sort of fairy tale that no one ever told. And this idea of making computers that can make up and the stories goes back a really long time I found this Popular Mechanics article from the one nine hundred thirty one about a computer that was going to make up stories right now as even before computers even existed. So it's all of been kind of a lifelong dream that computers will be able to create and innovate and do kind of artistic creative sorts of things in the context of stories. So what does it mean to make computer tell stories. Well. Think about going up to a computer asking it. Tell me a story. What does it have to do with a minimal amount of user input to make something like a fairy tale from scratch that no one's ever heard before them. Someone say that's interesting. That's good that's a novel and I've never heard that before. So I've been working for more than ten years building story generation systems and here's a story that my computer generated one time. OK So computers think in data structures they don't know. So I think the same thing we do this is actually a story about Aladdin and genies and dragons and and and princesses and evil of these ears and I believe what happens here is this is the story in which Jasmine gets to marry this year and the Genie gets killed. So this is not your Disney version and that's the point right. We want to tell stories that we've never heard before unhappy stories. So we can't really read these data structures. It's kind of hard so here's what it looks like if we were to run this through a natural language generator. I'm not a natural language generation expert. That's not my research. So this reads really really clunky. But I think if you were to look at this you'll say it's a story. It's got a beginning middle and things happen. There's some sort of plot it more or less make sense. And while it's painful to read the short little sentences. I think it's a decent story. And I've more recent work and it's actually able to show that story generations of science. Like this are able to beat very limited forms of Turing test. Involving just simple stories being able to tell where to the point now where we can no longer tell the difference between simple stories written by humans and simple stories written by computers and that's a great thing. So we can tell stories we can. Computers Jerry stories. Why do we care what can we possibly do with this. Besides ask interesting scientific questions. Well. We can kind of branch out. And we can start talking about interactive systems in particular. What's called interactive narratives interactive storytelling systems which is a form of digital entertainment in which the user gets to step into a virtual world and suddenly become a character in this fictional virtual universe. And not only just step in there as if they're going into a computer game system. But also being able to do things very naturalistically and change what happens to the characters change the outcome or change the direction of the story itself. So this was popularized by the notion of the holodeck in Star Trek where you literally get to step in the world and literally get to become Shakespeare or Hamlet or some like that and then do things radically different and have those characters and the story unfold in radically novel different sorts of ways. So this is kind of like a big vision for what we can do a story generation systems the idea that we can entertain or educate or train people in different sorts of ways in this way. So think about this not just from entertainment perspectives but how we would use this to educate or to train people and their effect I've been doing quite a bit of work in the last few years using interactive narrative sorts of systems to do training. So now we have virtual people entering virtual training environments and now they do different things differently than the original scenario was addressed this scenario is able to train adapt and modify itself so that we can still reach pedagogical objectives the scenario can still unfold. But the the trainee is able to innovate create and do things maybe in ways that were not originally envisioned by the original creator and you know for fun. We also do games as well. We can also think about cinematic reasoning. So what would it take to generate a movie or generate a comic book. Now we have to think about how to tell the story. Visually through camera work or through. The pains of. Comics as well. So there's a little bit about me a little bit about my. As an artificial intelligence. Researcher who's been thinking and working a lot with stories and with storytelling systems throughout the years I've had a lot of work opportunities to dig deep into the science of the technology but all of the as you can imagine have had to learn a lot about how people tell stories how the experts the professional storytellers work and what they do. And while I don't consider myself a professional storyteller myself I've had the opportunity to speak interview work with these professionals. So what I'd like to do today is really kind of tough. About the science and art of storytelling. I think it's very important I think one many of us are scientists probably all of us are scientists who are technically minded. I like to understand how things work. So we start with the science and say why is storytelling so important to us how does it really work on a fundamental level what's actually goes into it and then we'll see how it kind of emerges in the day to day practices of what people actually do when they try to create and tell stories. So we'll start with the science first. And I think it is a good place to start with science is really some definition so we all this notion of what story is and what storytelling is but do we really have a kind of a good definition Well there isn't really any particular good definition of what stories of storytelling is so I've tried to cobble together a few that all tried to share with you and the first is we need to start very basic we'll start from the very bottom right. Even before we talk about storytelling we need to talk about something called Narrative and what is narrative. Well one definition is it's the recounting of a temporary order sequence of events with a continuous object that constitutes a whole. So I like to break this down for this is second recounting we're talking discourse. It's dialogue. We're communicating something. What we're communicating is a temporally ordered sequence of events events are change in the world something happens the world changes in particular way. What I'm telling you is a sequence of these events. And to keep this sequence of events from being a laundry list of random things. What I want this to be is to have a continuous object has to be about something and everything that goes in the story has to be about that something whatever happens to be. And finally has to constitute a whole it must contain everything you need to understand the story but no more right has to have all the things that are necessary for you to derive pleasure or understanding from the story but not too much. So we don't end up with dead ends and lots of random nonsensical sorts of things. So there's still very big but at least it gives us the right direction. And there's a lot of things that will fall into this category of narrative that we wouldn't necessarily even think of a story is right. There's a lot of really boring and interesting narratives. If we just use this definition. So I could recount to you. My morning which is getting up having breakfast going to work right there is a narrative that's not a very interesting narrative it's probably not worth me spending the time and breath to tell you that story. So what is the story then what do we talk about when we talk about stories. Well the story is a narrative. It's going to have everything that we talk about in a narrative but also has to have something else and most people cannot agree even the people who study storytelling can't really agree what this something else is but it has to be there. So the one thing that I think that is the most important that I put here is is a breach of canonicity something must happen a sequence of events that must happen that violate the normal violate the expectation of character has a goal and there is only an obstacle to that goal or something unusual happens on the way to work. So it. Many of us have really really boring stories about catching airplanes and those are the best sorts of stories from our perspective there's not the ones we talk about trade is the ones in which weird things happen like showing up your gate and seeing three fire trucks surrounding your plane hosing down the plane and suddenly realizing you're probably not going to make your connection in Amsterdam. So something happens that makes this tell a bill that makes it worthwhile to tell usually is something that is outside the norm of what everyone expects or somehow a character has a goal this so no longer achievable and there's going to be some sort of struggle for that character to read sheave his goals. So now once we know what a story is was you know the narrative is well now the rest is psychology. So we read stories we watch stories. And something happens in our minds. So we often think about watching T.V. or watching movies and we think about being in a vegetative state. Right. We're just staring at a T.V. and we're just absorbing but actually what the psychologists tell us is that there's a lot of cognitive mental activity that goes on. Just in reading or just watching a T.V. show or some sort of story is amazing amount of Man effect what they say is that watching stories or understanding stories receiving stories is a very active in gauging mental process. And here's just a list of the few things that go on inside of our mental in. Side of our cognitive state while we're receiving while we're listening to stories we're reconstructing themes and plots. So it's a sequence of images are sick is a word somehow we're deriving abstract structure out of these sequences of words or sequence of letters. We're starting to infer character drives Why did that character do that. What are you going to do next. Why would you even want to do that we're problem solving on behalf of the characters. How is James Bond going to get out of this next dilemma right. What's going to happen next. We're predicting the future. And there's so on and so forth. There's all these things that we're doing that are mentally engaging us and it turns out if we do enough of this mental engaging we start to enter a new mental state that some people refer to as transportation. So in computer graphics in virtual worlds we talk about immersion. And immersion is a state in which we stop. Distinguishing between the real world and this graphical screen that we might be looking through in narrative in storytelling we talk about transportation as a narrative state in which we no longer distinguish between the real world and a fictional world that we've entered through the story through the story we're being told. So what happens when someone gets transport how we get transported. Well first of all we have to be forming some of these mental actions that we just talked when you start performing those mental actions. What happens is the person the reader goes some distance away from the original world. Their original world the real world is the one we live in. But we start thinking about ourselves being in this alternate fictional world. So think about if you've read The Hobbit or you watch the movie right so here's a fictional world in which the rules about the world magic indorse and hobbits now exist. So there are some new things that are in this new world that we start thinking about and certain aspects of the original world. No longer become accessible. Right. So for engage were transported into the world The Hobbit. We no longer know about combustion engines right. The our guns right. Bilbo cannot get his way out of of. By shooting a small building a gun as you write that doesn't exist in this real world. We begin to forget about what's possible in the real world by adopting the rules of this fictional world losing aspects of the original world may also mean understanding what's going to happen next. So maybe you've read The Hobbit fifteen different times but even though you know that the Bilbo is going to survive and he's going to prosper. You kind of forget that you're not allowed to know what's going to happen next. You become completely immersed in the moment in Bilbo's particular moment and then finally which is the most fascinating is when you finish the story you return to the original world but you may return changed right to your mental states. What you know and what you believe may actually be different and this is really fascinating. A few years ago in two thousand green broke to some studies about this transportation States and Iran a very simple experiment this kind of show you the power of storytelling right here. They went to malls and they did pray and post testing of how safe people thought malls war and then they told people stories about children being abducted in malls. OK And then of course they tested whether people still thought malls are safe and of course people didn't think malls were a safe after being told these stories. So they're going into this fictional world of being told the stories that are coming out with a different belief about their own real world and the most fascinating thing about this is they also told people this is a fictional story about people being abducted and people's attitudes about safety still changed and then they went back months and months later and they re interview the people and they discovered their attitudes about the holes were still different. So these believe changes lasted a really long time. And so what we think is happening here is stories are not logical. We're not evaluating stories based on logic. We're valuing based on very similar to. Does it seem like it could be possible and if it does we accept it as. The truth we accepted as something real and we can no longer distinguish between fictional and real world stories. And this changes us changes our beliefs changes our memories about the real world and the fictional world itself. So this. If you ever want to believe you know is there power in storytelling is the reason why politicians tell stories. This is it a more fun side. There's also these weird things that happen to us call suspensory why when I see a scene like this of jeans on. Should I feel anxious should my palms get sweaty I'm watching a T.V. show. I'm watching a movie. Why does this happen and why am I having a physical response to a story that I believe great being told and this is suspense. So it turns out once we engage in these mental states. Turns out if we have a strong affinity for a particular character. We start thinking in the frame of that character we start thinking from that character's perspective we start problem solving for the character and story trying to predict that character's future. So James Bond is here struck down to a table there's a laser pointed at. Unfortunate parts of his body. And what do we see as we're watching this we're saying my God how do I get out of this not how does James Long get out of this. How do I get out of this. I'm strapped down I have no possible ways of going about this my goals which are not to be split in half by a laser to not die are being violated and I could no longer find a new way to achieve my goals based on what I know about the situation we start thinking about the character we start feeling the same ings ID that James Bond starts feeling in this particular situation. And so what storytellers do with the really great storytellers do in cases like this is they found ways to manipulate you through the story that they're telling to manipulate the circumstances. So that you're likely to have this effort of response to it and this is all just what good storytellers do they find ways of manipulating the story the content of the story they're telling so that it will have the effect that they want to have on you. OK so I can go on. I think this is kind of a basic idea of what's going on from a psychological cognitive aspect of what happens when we're told stories. So I like to kind of shift gears and say well how do storytellers go about doing some of the things achieving some of the facts that they just to achieve before. And again as I'm not a practitioner on a regular basis. What I'm doing is I'm just kind of talking about some of the things that other people who are professional storytellers have talked about over time and this will be kind of a review of those things now almost anyone who talks about storytelling talks about the structure of the story itself. So now you're the practitioner you have to make your story. What do you need to know to to lay out the content the structure of the story. And almost everyone will talk about stories having a beginning middle and end and this is you know something is very common but like to dig into this a little bit. So first of all the beginning of the beginning is everything you need to know about this fictional world that you're hoping to transport people into. You have to lay out the rules of this world up front so we're all familiar with Superman. We're all familiar with fact that we have. Characters that can fly a good story teller will lay out the rules early. There are characters from other planets who can fly who can violate the laws of physics as we know it and as long as we lay this out early the reader of the watcher is more likely to accept to the rules into their transported state. It's no good if we discover ninety nine minutes into a story that some of the characters can fly and have superpowers. That's surprising but if we say early on some characters can fly some characters cannot think about the matrix if you watch The Matrix. All right the first scene we see is people running up walls and doing amazing jujitsu tricks in slow motion. I don't know why this happens but I least know that in this world. Some people are able to do slow motion jujitsu kick ass and some people are not OK We'll figure out what's going on. Later on but at least I know what the rules are. I know what world I've entered I can start to become transported. Now the middle is where the story actually happened. And the middle of this once upon a time there was some character every day something happened to this character. This is the Canon This is the every day sort of situation. One day something different happened to this character. Now is breeched can write something in new has set this character off into uncharted territory. There used to be equilibrium and now the equilibrium in this character's life has been violated in some particular way. Because of that something happens and because of that something happens and now these nerd of dominoes start to fall. Everything is a consequence of that one breach of Canon everything is a reaction to that at some point in till finally the character figures out how to reestablish equilibrium. Now the equilibrium doesn't have to be the original equilibrium. It could be some new equilibrium. But reaches some point that everything is maybe not perfect but at least OK again. Every. Canon has been restored or a new Canon has been discovered. I think of this is kind of the causal dominoes that eventually you stop this chain reaction in some way and then you wrap up all the loose ends right. Everything that has to happen to make sure that all the neat the ends and pieces have been wrapped up come up. The kind of the end so we're no longer telling stories we're just kind of wrapping things up so there's a beginning middle and end all right so that doesn't tell us a lot about how to tell stories. So we need to go a little bit deeper into this and we'll see the same beginning middle and structure here but all going all the way back to our Aristotle people are talking about what's called the dramatic arc the notion that somehow this sequence of events is dominoes. Of narrative structure is structured somehow and the way to think about the structure is there's some notion that as time as a story goes along the audience itself should be feeling tension in different levels. So go back to suspense for example is a great way of making someone feel tense about a particular character and so as you can see there again there's this beginning part of exposition. This is what the world is like this in the. Inciting incident is that. I think that breach is canon that starts the dominoes falling that breaks a character's goal. Right or stops a character's goal rising action is all the things that happen after that. So you might not just want to have one breach of canon. But suddenly you have a problem for the character and every time the character tries to resolve the problem. Something else happens to him and you're just stacking the odds and stacking the odds and things of worse and worse and worse and things are becoming more and more dire and this character is getting further and further away from equilibrium from achieving his final goals over time until finally something changes we get to the climax and the climax of course is the high point of the Story Corps the high point of tension lot of people think the climax is the end of the story when everything is resolved. Actually the climax is the point in which the audience realizes that the hero the protagonist will achieve his goals is often about literally half way through the big fight scene at the end where you suddenly realize that the hero actually has all the tools he needs and all the abilities he needs to finally start coming these goals and what you see is that falling action happens. He starts resolving is goals he suddenly starts becoming closer and closer to reaching his equilibrium achieving these goals and this often times the entire climactic scene in some superhero movie is actually falling action like the heroes have decided they're going to have to fight they have everything they need to go into this fight and everything else is just resolving. Kicking the bad guys butts. So to speak. Finally denouement wrapping everything up. We have a resolution. Everything is wrapped up. OK so having the sort of structure being able to track the tension of the of the reader of the watcher over time is a way of thinking about what decisions do you have to make when you're deciding what to put into your story itself. How should this affect the viewer in terms of the tension and we can literally correlate this back to how far away is the protagonist from his goals from people of Earth and we can almost kind of sort of measure the. But not quite so. Switching tracks from here are going to talk a little bit about some of the tricks in the tools that we might start to do some of these things and the first one is disparities of knowledge. So the easiest way to achieve some of these effects is to control which characters know what things and what the audience knows about those characters so storytelling is not possible when all the characters know everything about the world right. So the good guys will never leave home because they know they're going to win the bad guys will never try to take over the world because they know they're going to lose. So everyone just stays home and watches T.V. right that's not a story where you have to know that some characters don't know everything about the world and what's going to happen to the world and what these disparities of knowledge start to unfold. Now we have an asymmetry. And we build that asymmetry to breach canon and to start manipulating what these characters are going to do so. Here's a couple different ways we can use despaired of knowledge. One is one way to create suspense for example is to control what we know as the audience vs what characters know. So classic example we know there's a monster in the closet the productiveness doesn't and darn it. Why isn't that protectionist leaving her bedroom. Right because she's going to get attacked by the monster but she doesn't know enough that she's in danger. C.S. to leave right. So in the way of looking this is my cute little example here. If your protagonist is bathing hippo because who doesn't like being hippos who's being stalked by some creepy guy in the background. You know if the tip was completely unaware that he's being stalked that he's about to be attacked and I feel for this character. I don't want him anything bad to happen to the simple. What am I doing. I'm screaming at the top of my head turn around. Look you need more information that I have that you don't have and darn it. Why can't you know what I know right because you do something completely different. So I might start to feel suspense for this particular character. But it might turn this around. I can also use disparities of knowledge to create surprise. So maybe this hippo is not at all. Concern because he actually knows that a bomb is about to go off outside the building and this guy will never be able to execute his attack right now we didn't know that. So when we see the Spice and we explode into lots of little pieces. We're surprised. Right. The hippo knew something that we didn't know. So even though I still started with suspense I ended up with surprise. One way of controlling knowledge and controlling the story flow is the realize the fact that stories don't actually have to be told in chronological order. So I can suppress information that I can tell a later point which is called a flashback. Right. I can return to some previous time and give you new information that you didn't previously like how that got planted in the previous scene. I can also use flash forwards I can show you things that are going to happen later in the story. Maybe I'm going to show you something very dire about a protest further down the road in the story and now suddenly you're wondering how is the protagonist going to avoid this situation this future situation I've seen this is affectively used in the T.V. show Lost where they actually showed the end of the season at the beginning of the season and all the characters are extremely miserable and unhappy and the rest of the season is just the dominoes falling as they get on happier and happier and happier Meanwhile we're saying how can we avoid this fate. Right. We don't know how to do that because we've shown been shown the future. So we can control knowledge we can control how people perceive the story by rearranging the order in which we show the things that actually happened. We can do a sudden surprising reveal. For example at the end of our stories. We can also set expectations. So the audience isn't just thinking about the characters the audience is also thinking about this implied author. So it's kind of his mental reasoning going on saying Well I actually know something about storytelling even though I'm transported into this other world I have expectations about stories and that I have expectations about how stories are told and. I can use that to kind of do for prediction as well. Right. So for example foreshadowing can be used very effectively to manipulate people's expectations and emotions to say well I'm not going to literally show you the future but I'm going to give you hints that a character that you care about is going to be hurt. For example. Is a common thing to do another thing that's commonly done is what's called Chekhov's gun which is really basically a simple rule that says if you ever see a gun in a show. That gun has to go off someone has to get shot. So now just by showing a gun. You're you suddenly you're being set up like someone's going to get shot. Is it going to be the Good Guy is it going to be the bad guy. I don't know. Now I'm starting to think about all the ways that this could go horribly right or horribly wrong. And so. These are some of the tricks. Some of the tools. I mean there are many many tricks and many many tools the best story tellers of course violate all the rules and do their own particular thing but I think by following many of these things. You can start to think about how to structure the story maybe start to structure the things that you've been thinking about in your experiences in the project to be a more compelling and more interesting way of talking about your experiences the most important rule however is don't toe the show. I think we'll get frustrated when we read a book that says this character. Is a very violent character A I can say this character's very violent character. I could show this character being violent. Maybe in a situation that's not in which violence is on this. So it's better for me to learn this character by seeing the character and what he does possibly in the past then for me to sit down and rattle off his ten attributes and he's you know and I in T.P. on the personality scale we don't want to read about that when we're reading a story we want to see this character's personality come to life through his actions that he does so whenever possible show the characters show their inner workings of these characters show the things that happen. And don't tell it don't describe. So remember stories are events there are sequences of events of the events. So there are a couple things I want to do before and one is I'd like to pull some of these things together and kind of show how good storytellers are able to manipulate here emotions and the example that I love to do here is by going through Toy Story three and Toy Story three is a good example of a story is very simple to sort and it made a movie is one of my favorite. It also has kind of a. Somewhat disappointing end and will kind of talk maybe a little bit about why it's disappointing and but what I'm going to do here is I'm going to kind of step you through the major points of the vignette of the story and I want to do is I'm going to outline across the bottom of the story. What I think the tension of the audience is feeling over time. Now I haven't measured this this is just kind of my intuitions as to what I think I've felt as the story went on and I think we'll see some pricing things actually not as obvious as you would think it's not as obvious as that dramatic arc that we saw before but I think you'll I think this will be a fun experience. So if you. I don't know how long you've been since you've seen the movie hopefully you have some memory of what it is. There will be spoilers. So if you're planning on seeing this you should just walk out of the room right now but I'm fairly convinced that most of you are seeing this one bordering at least right. So here are my takes these are the major plot points and here's my first bar. So I have flat F.X. to this point. What's happening in the story is we see Woody and his friends they're having some adventure and what's actually going on is. It's a play time I think Andy and we're showing a sequence of and he's playtime some of the toys are good guys some of the toys are bad guys but what we're seeing is what we're being doing is we're reminded who these characters are and we're being shown how Woody and Buzz and these other characters are really great problem solvers they're really great at. Creative solutions to really really bizarre situations and we're just watching them go through the process of going through this adventure so I'm not feeling anything particular because I know these characters are not really in danger. They don't really have goals they're being violated. It is just play time. That's fun because we remind of the characters this is exposition right setting things up and then after this happens. Some of the characters get thrown into the trash right now. I believe that the characters don't want to be thrown in the trash. I don't want these characters to be to go to the dump. That's probably a very bad thing for for toys to be doing so I'm starting to feel a little bit tension right we've had an incident right of the characters being thrown away by accident by by and he's mother right. So Canon has been breached. I'm starting to worry about these characters their goals don't seem to be achievable but it's not too bad. Yet as a matter of fact when he wasn't thrown away and as you can see here he is going to try to rescue the characters and my tension has dropped a little bit. Why. Because I know that what he's really good at saving these characters he's done it time and time again as soon as I know that when he's free. I know these characters are going to be saved. Right. So the climax this woman the climax is past as soon as I realize that what he's on the go and men effect. They all escape from the trash but another twist happens which is all the characters decide that since they're thrown away they don't want to be thrown away they'd rather be donated to the sunny side. Day care center right now but this is also not what he's goal right. We don't want these characters to go to Sunnyside we want these characters to be home with Andy and a family. So from what he's perspective I'm feeling a little bit of tension I don't like the way this story's going again. But then we discover the sunny side is actually a pretty wonderful place for toys. So I'm feeling pretty happy about that my tension drops until I discovered that the children in this daycare. Are very violent and destructive to toys and probably I don't want the toys that I like Woody and Buzz to be hurt. I fairly discover that. There's a couple of evil toys that are controlling the daycare that are going to imprison all the characters I like and that buzz in self has been conscripted onto the bad guys side right. So now trying to get away from this daycare becomes harder and harder and harder now to. No how it's going to be happening because even the characters are turning against themselves until climax happens again when he's on the go but gets turned into Mexican dancer mode which is hilarious but at least he's not a bad guy anymore. They begin their escape so tension climaxes happened. Climaxes fall of tension is falling. Everything seems to be going well even though there's a lot of action and adventure. I'm feeling pretty good about these characters until they get caught again. So many their escape has been called off. So again we've gotten further away from their goals of becoming three engine start to drive further more they get thrown into the trash exactly the place that they're trying to avoid the very beginning of the story and this seems like a very bad place or toys they end up on a conveyor belt which also seems like a bad place for to be because comparables never go in place good matter of fact into a furnace right and furnace is a very bad for toys so has an opportunity to stop the conveyor belt but instead he turns on them. This was their last opportunity to get off the conveyor belt. Did I mention furnace getting closer. Matter fact they're in the furnace. And they're getting closer to the first. And they start to give up right now. Woody and Buzz the great problem solvers can't think of a way out and I certainly can't think of a way for them to get out of here and Matter fact they hold hands they start to give up they close their eyes. It's about to happen. My God this is the end of the franchise. Ceiling opens up blue lights. What's this a giant claw comes down into the furnace scoops up all the toys. Some sort of Deus Ex or maybe as a mocking I'm sure it was going on here but wow that was a super disappointing end to that right. My tension drops way they've suddenly been saved thing I didn't see it coming but now I have no tension was over what happened. Well remember these guys. Somehow we lost track of them they found the weight of the claw scooped the characters up. So maybe it's now alien X. not sure what's going on here. But at this point story's over. They've been saved. They're going to get back home. I know everything's going to happen. Everything else is Daniel we discover that the bad guys are being strapped to the front of trucks and all the toys get donated to the girl down the street happy and so this is how I think the Pixar people who by the way I think are some of the best storytellers in the world have been able to choose the scenes the vignettes and the action that goes on in the story to bring you on basically a little rollercoaster along the way setting you up dropping you off setting up a little higher dropping you off setting up for the big action and then ultimately in my perspective fumbling the end. But there you go. I wouldn't say I could do better. So I'm just saying what I think is happening. In the last few minutes. What I like to do is actually go a little bit deeper into what the Pixar people think about when they go into movies like this and this really great think happened on the internet a few years ago. Person. Emma Coats was a former Pixar storyteller tweeted out the lessons that she learned at her time at Pixar telling stories which was great but then something more awesome happened. Someone else took those tweets and decided to visually recreate those tweets in Lego's OK this is why the Internet is a wonderful wonderful thing. OK so what I'll do this is not all of them but you can kind of see this is where you can go to find these things but basically Here are the things that Pixar thinks you have to do to be great storytellers told in Lego's OK. And I'll go through these and I'll kind of give a little bit of context here. So first of all it's about characters you have my care character for trying more than you care about succeeding Yeah you want the character succeed at the end you want them to restore. Equilibrium to get back to to normal but what you really care about what really makes the story is the middle part it is the journey that the character has to go through. And we care more about the journey and the triumphs and the tribulation or the the things the suffering the pain that the characters have to go through in the process of getting to the end of the story more than we care about whether this actually succeed or not and I think for many of you. This will be relevant as you think about the things that you're going to be talking about. So you're videos. What is your character good at what is the comfortable out through the polar opposite. This is a way to breach canon right or to create to raise action to increase the odds is dealing with things that they would never ever have to deal with and are not equipped or seemingly not able to put to deal with at all. This is the way that we create tension. What are the stakes. Right. The stakes have to be meaningful. What happens if they don't succeed something bad has to happen we have to care about these characters we have to care about the fact that you cool Librium has been violated and violated in such a radical way that we care about the stakes of this character or not getting your pizza. Tonight is maybe not the basis of a great story unless that piece of the most important thing in the universe. Give your characters opinions passive characters might seem like a good idea but it's poison to the audience so turns out if you think about if you do construct most stories if you think about it. Protagonists and antagonists the good guys and the bad guys are some of the most extreme characters you might think about their extremely focused on things on good or bad thing about Superman and Lex Luthor polar opposites. You know believe Superman believes in the extreme good in people and society. Lex Luthor is an extremely bad person and not only that but these characters are unwilling to change their attitudes and this ultimately is what leads to the conflict. So you often hear about this notion of character development. What is what people mean by character development is not that the characters are going to change or develop over time character development is how we learn about these extreme attitudes either the extreme good or the extreme bad of particular characters these characters are so fixed in their ways or so kind of stoic and solid that they won't change but they will change the world around them they'll change the other characters the minor characters around them in their attempts to pursue their own particular goals. So we have to have these characters to have fixed more Christians and to seek those out because we don't ultimately want those characters halfway through the story saying and OK I think I was wrong. Right. Maybe I'll just go back and watch T.V. after all right we don't want that we want these extreme characters they don't want then they'll have to be extreme in a bad way but extremely fixed in their desires to achieve their goals. Simple tick. Tips that we might look at look for the kernel of what the characters in the story simplify focus combine characters the best stories are actually very simple. They often don't have lots and lots of characters but they have the few very solid characters find out what those are kind of like an alchemist razor for stories what is the simplest smallest set of characters that you might need to go about telling the story you want to tell you have to identify with your characters and the audience has died of a character's. We need to feel like if we're in this character shoes and this bizarre thing happened to them this equilibrium changing event happens. Would we feel the same way we have the same convictions to want to go and change these sorts of things. What would take what would make a good fundamentally good person do a fundamentally bad thing. And if we were that same good person in that same situation would we make that same choice if you can do that you're going to hook the characters are you going to hook the audience. And they're going to go into this transported state they're going to us. Are thinking about. How will that character achieve his goals because that characters can be coincidences great for getting characters in trouble bad for getting them out. OK so a coincidence can be this equilibrium changing of canon for every day I do this thing until wham something out of the blue that I never would have expected happens to me and I have to adapt to it but then they have to work their way out. Right. We can't do quite what to a story did and have the magic claw get the characters out of trouble. That's what made me kind of disappointed in Toy Story three. You've got to keep in mind was interesting to use an audience. All right. Think about the audience right. So maybe it's fun to tell a story in a particular way. But ultimately it's the audience who tells you whether you've succeeded or failed at storytelling so you going to have to storytellers think about things from the audience's perspective. Think about the tension that they'll feel modeling this model of the user the audience in terms of their tension arc not is your own tension arc. Right. You might have very different perspectives on how the story goes you know your audience trying for theme is important. But you may act actually know where the story's going to go. This is I think the one thing that Pixar has learned over time is they have this great idea for characters for a story. They don't necessarily know how it's going to end her house going to go mad. In fact a very influential dramatist agree. Basically says you can have a premise in mind set up your characters think about the characters that you want for that and then write what the characters would do write what comes naturally to the characters and see if you get the premise to unfold or not and if they don't go back and change the characters so that they're little bit different that they'll make different decisions and then rewrite the story from scratch. So what he's not saying is how the plot structure and mind and force the characters into the plot I think we've all seen stories in which the characters are plot driven that they're forced to do something that doesn't seem natural the hero runs back into the building the. The you know back into danger when it when he could have just gone home right here to evolve his goals. Yet somehow he has to say one more person. Aristotle fact you know thousands of years ago said it was everything nowadays characters everything is much better to have great characters that lead you to maybe a place that you don't recognize that maybe you as an author thought would go. It's better to have that than to force characters to do things that are going to come across to the audience as being very unnatural because you wanted the story to go in a particular place and the characters just weren't willing to take you there. A couple pointers on process so discount the first thing that comes to mind second third thing get the obvious all the way surprise yourself. This is basically brainstorming creative brainstorming practices think of lots of things take the best ideas recombined them in different ways and when you're stuck Make a list of what should happen next. You might actually see things that there that you didn't think would actually be the next great part of your story. And then finally. Nothing's ever. Finish your story. Let it go. Even if it's not perfect and ideal world how both but at some point you have to give up and kind of move on. They are good enough to better time. So with that I think it's coming close for me to move on myself so I would like to end here and open up to any questions you might have thank you. Was. So. Technical so telling the story to technical products or end of the nations. I want to be a little bit careful here. These are not necessarily techniques that you would use to pitch products. I mean certainly commercial and marketing does the last storytelling to pitch products. I think the. The big difference between maybe how you have conversations with potential investors and so on and so forth. Versus how you would say sell a product to an audience a through a commercial are you asking about the former or the latter or. Then. So talk a little bit about. Well I haven't gone through the process but I'll tell you a little bit about how I see storytelling in when I talk about say the science of me doing my own research my own work and I find that science is often about these moments and so we often you know sometimes we're looking for these moments more often than not something happens. We have some insight that we didn't realize were about to have or they didn't happen and this suddenly becomes a breach of canon for the everyday sorts of things we do and it launches the sequence of activities that we have. Right. Suddenly I have a new problem that I want to work on and I'm going to go pursue it and then I'm going to run into problems along the way. So someone else has already started doing work in this area or you know. You know my scientific study didn't give me scientifically valid numbers at the end and I have to go back and redesign my methodology or something like that. So if I were to talk about say a research project I would look for these things these key points that may be were not obvious that seem to violate my expectations of scientists but also the people who are expecting me to maybe you reach some sort of particular conclusion focus around those set those things up so that people really kind of understand the challenges that have gone into this and then hopefully there's a happy ending and you can get to resolve all these problems but maybe also sometimes it's not it is just the journey of getting there. So in product development I think there's probably also true as well that there are things that surprise you. Things that come up that weren't expected. And if you can focus on those. Those I think are what make this story interesting or accessible to people it's in some ways the focusing on the negative and the overcoming of this negative sorts of things. So hopefully answered your question there. OK great. Other questions. Yeah. Absolutely. I think that if you were to talk about a pitch in the protect perspective of a story that I think what you want them to do is you want them to step into the world that you're painting right. And presumably one in which you have something to offer to them and to highlight problems that maybe they didn't realize they had as you know forced this canon to be breached in their everyday lives and to say well there's something you didn't realize that you need to know and then we're going to give you something that has to happen now. Maybe this is not the only way to pitch something and I wouldn't go so far as to say every pitch has to be a story like this doesn't have to transport them into a particular world but I think if you were to think about it as storytelling than that I think would be the way I would go about doing. This. What is my favorite story. Well I you know I love stories movies and books they're all different. I will instead of telling what my favorite story is I'll change your question and I will tell you the shortest story that I know that I think is also a good story. And it's this and then the other shoe dropped. OK now I don't know if I transported you but if I have now you think of all the different things that might be about to happen to. This particular character and you don't know enough to even know the number of things that can happen outstanding me the second favorite which is also twice as long is. Baby shoes for sale never worn I think that's commonly attributed to the Emily I think. Right. Gives you a little bit more details about things that happened probably unhappy story but maybe a very happy story. So my son has a really big feet. So we have lots of issues that he's never gotten to where I've told you probably too much of that but. So there's that other questions. Yeah. So. I do so. One thing I didn't talk about because I was focusing really on the cognitive changes that happen is I didn't really talk about the presentational aspects of story but certainly everything you do presentational aspects whether it's you know words on a page or animations on screen or Power Point slides are in service of the changes that you want to have happen in your audience's mental state. So if I can illustrate things more clearly through animations or if I can create a sense of expectation by having things unfold over time using complex build outs in powerpoint then I will go ahead and do that and I think that the trick is to then go back and re-evaluate to say. Did I do that because it ultimately is a having the effect on the audience that I want or did I do it because it was flashy cool new thing in power point that I have to go there and I think having the awareness of everything at the end of the day must have to change our. Mental state change in your audience whether it's ethic diverse cognitive is kind of a good rubric of deciding what it was the right things to do. And of course there will never be anyone right or wrong answer. There's just more closely aligned with their goals of affecting your audience or not. So I can't really get more specific than that but hopefully get it gives you an idea of how to think about do that. I mean when I think about this. I didn't present this talk as a story but you often think about scientific communication as storytelling just the way you might think about. A news anchor or press as a story. I'm carrying you along with a sequence of events or with a set of things that I want to communicate and ultimately I care about how that's going to affect the person who's reading or watching me at the end of the day. We're going to carry. All the hero's story just basically boils down to a pattern which is the hero which is you probably in this case or some character that you hope. Will be an audience will have. Affection for. Well I mean and basically goes on a story but what really happens is something changes they leave home. And then everything that happens after that is them leaving home and then trying to return to home. So that I don't you know a lot of people talk about Campbell's hero's story. Everything is the hero story from that perspective something familiar has been left. And it becomes something happens to them along the way that makes it hard for them to get back and it's the continuous the journey the struggle for them to get back. So that stage you can probably talk about everything. Again you know this breach of can and I think is the most and. Porton thing because that really launches the story. They want to tell. So any good story is going to find that breach of canon and then potentially set up greater and greater obstacles along the way until ultimately the hero discovers that he's either in classic mythology acquired everything he needs. So he's gotten all the magic potions he needs to finally go back and confront the bad guy or has discovered I think this is actually a better story has discovered that he had everything he needed to begin with at the very beginning but didn't realize that these things were hidden deep within him and is the unfolding of those things those inner abilities and that suddenly dawns on him that he can finally return home. And there's lots of different ways of manifesting that. But I mean essentially that boils it down to the core. OK Well I look forward to seeing some of the stories that you've put together and. You know possible be around to try to you know to disseminate any sort of knowledge that I maybe haven't gone through here my slides and look forward to talking more in the the rest of this afternoon. I think.