Thank you. Was thank you and I guess this is about women in design and I'm a woman in design that's probably about as much a connection to that today so anyway. I am a design manager of Coca-Cola. But it's funny when you tell people that you know there's usually the smart alec remark like you guys already have so it's kind of we don't sit around all day and look at that and say hey we're done it actually makes things kind of difficult because I started out in packaging and everybody comes to you and says if only we had an iconic package for our brain you know for us go for example or we would really put us over the top you know we'd be number one point fruit soda. If we had an iconic bottle too so we have to deal with all of that and he also I think I've probably done about ten Kokang to redesign project. So everybody wants to do it over. You know but why you get into design management usually you've worked with. Designer for a while. First I started at Coke in the packaging group designing packaging and they've actually combined all design efforts around the company lately and we all work as I majors it means we manage outside agencies to create concepts were global group and usually the projects are really big so we don't really have the resources our group is pretty small actually and there's only four of us. So it's you know the tagline getting your hands dirty or keeping your white collar clean it's sort of. Trying to talk about you know you once you do become a design manager you can't leave your roots as and as you know someone who's actually sitting doing the work or you sort of lose what it is about to be a designer. That's important because it helps you stay relevant at all levels of the project and it helps you steer the project strategically well because you also have to know where you know design comes from to begin with. I think the most important thing is that it helps you to break down the hierarchy. With Project continuity so when you're you know when you're starting with marketing or moving you know you do research and then you move into engineering you're not just handing things off you actually know the whole process and that's what's important about and all the things are important about design to begin with. So it's an overview of what this presentation is going to cover some background about why I think this is particularly important process for how to kind of do that within your organization and then to look at each of the different parts of a project so marketing research R. and D. and how to influence those and then talk a little bit about purpose. So that a lot of times when I talk to design managers you hear is that you could. People say you know I don't do design work anymore and strategist and things like that or there's some sort of weird insult when you ask someone to do you design work and I'm always really puzzled but I think it's a bizarre reaction that you know I think that it's you have to have you know how to deal with that on your own terms. But you also I think we have to think about what that is doing to design. So. You know lately. If you look around I think design is obviously very trendy trying to say that you're using design as a you know business strategy marketing gurus are really like latched onto it and you know it's not really anybody's fault I think that you know there are reasons why design was elevated in the first place and I think we have to make sure that we don't let go of that. Kevin McCullough wrote an article I was on course seventy seven. I think it's called where the backlash and we talked about this notion of anti fluff and anti stuff and these two pillars are areas where design is really kind of losing relevant since the disaffection for design so is a rejection of the superstar designer but more importantly I think stuff is this sort of discomfort with the role of the designer and. The idea that we create a lot of useless stuff so how do we get beyond that he he said he longs for the days you know when we see Intelligent Design made visible once again and sort of not this goal to just make things scream more loudly on the shelf. So just a little bit more coffee. You know these coffee makers I think it's just sort of evident you know why does it have to look like a rocket ship I don't really understand you get back to that question. You know I think designers find themselves in a couple places in their careers or you know when they first start out they're either designing things or people tell them to I mean I think you know when you start I know when I started it was like I just whatever somebody tells me do you all do it. I don't care I'm a designer you know but I think it's you know once you get to a certain point in your career you you start to have a better perspective of you know I can influence all these aspects because I you know Coke I have visibility to all of them and that's a fortunate thing so taking advantage of that is something that I really try to do. This is James Dyson if you haven't read his autobiography I highly recommend it. He talks about sort of that same notion why you know why. When we're trying to reject the idea of making something or doing something with their hands. He doesn't know why that would be a cause for celebration and you know it is his role in creating his vacuum cleaner and he created all things an entrepreneur so you know being involved at every step of the process. He's able to make the best decisions and then when people try to tell him to do things differently he's he's so confident what he's done that it doesn't affect him at all. I think he was trying to get Sears to sell his vacuum cleaners and they said you know we like the idea but we really want to look more sleek so sleek like the worst word in design history. He said No I don't know I've designed it this way because this is what I believe in and you know you can see the dirt and I guess a lot of marketing people said nobody's going to want to see the dirt that's gross and everything is a billionaire now so anyway it's important. And it but it's hard to be that have the entrepreneurial spirit at a place like Coca-Cola. It's you know you don't really you don't really get to create something or start to finish sitting there on your own. So that's why you have to really know how to get into all the different areas and have some impact. So the thing I think that's most important is is this notion of design as a process and within a corporation it's been really important for our group to sort of establish that your credibility you know you have to you can't just show up one day and say I'm going to I'm going to tell you got you know marketing people I know more than you do you think. But you can't just show up and do that. So you have to position yourself as a thought leader or you do get stuck in this situation where people are just telling you what to do and you don't get to have a lot of say. So you have to communicate what design really is and then you can become empowered to lead design and not just kind of manage the process you know you don't want to just be the one turning the invoices you know typing up the notes so. One way that we did that this was a couple years ago now. But our group had just kind of come together as one big design conglomerate and it was fortunate I was having it at the time and Coke has a really rich design history they did a lot of stuff for Coke. So we took advantage of that and we did a presentation at Coca-Cola with they are who we work with now. And so it was a nice kind of way to say hey that was coke in the past we want to kind of reignite our our design passion and you know talk about the things that we own and so we invited people at Coke and the design community and he talked a lot about business and design and you know why it's important. So it was kind of a good introduction for us if you don't happen to have a really rich design history you can always use someone else's design ideas so demonstrating that leadership is also bringing in thought leaders that maybe aren't associate with your company. This is Ray Anderson ideas they did in an event with Rangers and the interface and he just you know he talks so much about how design really helped them to is helping them to reach their goal of zero impact. So I invited a lot of people from coke to that I think the head of packaging you know he was he was really inspired by it. So you start to become the person that they go to for that sort of information and that kind of stimulation. So once you position yourself as the strategic partners. You also have to show that you're not a service organization and something as simple as what you call yourself is is really critical and these are just some of the things that I've been involved with over the years where I've heard that I think her are sort of tricky so if you. You know if you call yourself design services what else can you expect and it's you're supporting That's what we're going to do you are to put in our two Richter also a little I think you know aren't designed should be separated in a creative is also frustrating I've heard people be called style vendor it's so bizarre. So I'd recommend you. You know look at the design group not that that's the best name but it sort of gets right to the point. I think. You know the other thing you have to do is you help to help people you have to invite people into your process so the design brief is the most important thing for you know when you're managing design that's that's like here in your Bible it's the thing that you. You always refer back to to check how you are and what you're doing so it's funny that when there was a big meeting we were having one day and there was like twenty people in the room there are suppliers designers you know our group was there and I guess we were up we like to present you know these are our recommendations these are our top ideas and one of the guys from the design firm was up there talking and he said you know he was just going to his thing. This guy from supply chain just gets up and he actually said you know what does this guy know we're going to get to vote and when so used to like going to put a little stickies on the board and you know you see all these ideas and they just want to pick out which one they like and that's where you can really get trouble because that guy had not been involved in the whole process what has his role is to inform the design brief if there are constraints that's what he needs to tell us. But this is what we're doing is really dangerous for everybody. So what we do another way we get around that are helped to establish that you know we're making the decisions. Once you've established credibility. First of all we have a design roundtable every Monday and so our group sits sits down and if there are concepts that we need to consider we you know we say these are the top ideas and sometimes represent all of them but most of the time you know we'll just go in with that recommendation if you already elevate the conversation with these different groups so marketing R. and D. They can't just say you know I don't like that but you know they have to read you've been really good reasons it meets the briefs and that in that and then they can just stand there and say I need to look sleeker I don't think it looks you know what they usually usually just say sleek which is when to try things they're crazy. I don't know what that means. Sometimes they're no matter how hard you try you. You kind of run into these obstacles so this was another meeting I was in in the design agency they were working with and we've been talking all about who's to design it was a. Closure and it was a bottle and you know and the label at the same time and and. You know we can Potato Head somebody comes not a big deal. You guys just pick talks when I'm sitting there are more than five you know like you just destroyed everything that I tried to build up. So you have to coach the people that you work with as well. An important piece of managing design and you know doing it right is choosing your partners wisely you can't. Have you know saying one thing and then they're like Yeah we'll just take the notes and change what I receive a change. You know has to come through to you. And that's really where you have a lot of power here because you establish those relationships and they're the ones that you work the closest with so you also want to work with people who are going to challenge you and your team. I think that's the thing that I've learned you know it's really easy to work with with people who will just roll over and do whatever you ask but you want to be challenged. I mean it's it's it's such it gets to be you know much more fun if you can have the healthy debates around everything so. So once you sort of a stablish your process and your philosophy you want to evangelize it this is a fundamental Marzano And I think Philips does a really good job of this I think a lot of people are probably familiar with their notion of simplicity is their you know their That's what they live by and everything that they do so it's a lot easier for the whole corporation to get behind it with somebody up on how you mean. Steve Jobs is a good example to it's like that's what everybody understands and what they can believe and I don't think we're there Coca-Cola. Maybe. So. One of the areas that you know when you're working on a project at Coke it's very cross functional there's people from all different groups involved so the the big ones I'm going to touch on here marketing obviously it's one of those projects we work on originate within the marketing group or and D. but you know once they start to know that you have credibility they come to you and you have to. You also I have to recognize a Coke is a marketing company and you know that's the. Sort of a we do we mean we also there's sort of a fine line between coke a brand or is it a product so I think most people would say it's a brand but I think the thing that's interesting is that design has always had its roots in how Coke kind of became what it is the Coke was originally in a straight wall bottle as generic It was a stock bottle and you know the B. idea to make the contrapuntal was marketing driven you know not only that but also from the people who were buying it. They wanted to know they were buying real coke marketing wanted people to buy real coke and not imitation so you know that's what you're paying for what you want to get so the brief was you know you can put your hand in the ice and feel that it's a coke bottle and also beyond that you know you can tell that it's a coke bottle and spoken on the ground. It's something that they could trademark in that nobody else could copy so that's sort of how Coke helped to establish itself has a lot of right. So I think when you. When you talk to you know some marketing that you have to make sure that you're meeting a real need and a lot of times you know they come to you and say we want to just we want to increase market share and on Friday nights or you know we want to sell more sprite on Saturday. Whatever it is. You'd be surprised the crazy stuff they come up with but it's your job to help marketing understand that you know got it. That's what you're trying to do but why and what do you know how can we sort of going to have a solution for that. That makes sense for the people who may actually want the product so try to make them make better products and not just you know better labels or better advertising campaigns. One example of that we Mexico has called the global chain and asked had said you know we're losing market share with young adults Coke is huge in Mexico and people really love Coke but you know it's starting to be seen by the younger population as something that their parents during So you know that's sort of the role of marketing to design to stay relevant. You know with anybody. Who you know may be interested in using your products so it was really looked at packaging and equipment to see if there's any ways we could do that but first of all we said you know we have to get to know who these people are you can't you know we're over here in Atlanta we need to understand you know who are these teenagers that you're talking about. So we you know we went there and we talked to a lot of people we talked to teens and also talked to some people who interact with a lot and it was interesting to find out a lot of things that nobody had you know there are a lot of assumptions about what teenagers do and what they like in Mexico particularly there was more about the environment and cultural currency in connection than anybody had thought so a lot of the ideas you know just coming up with brainstorming around you know what are some things that would actually make sense for them as a result so they they took back somebody I'm not sure where they are with any of us right now but you know thinking about municipality projects like bus stops and how can you talk more about recycling I think that Coke bottle would show how often how many times you reuse your last bottle just ideas like that. So sometimes it's just little things but you can't find those really key insights if you don't actually get down and get to know people involved is this is an example of maybe the way not to do it. It was everything was on a parallel path and I think this was called Project paradigm. So if you're familiar with all that sort of it's not Mountain Dew. And it's not supposed to be like Mountain Dew But you know it was we had to do it really fast because it's always you know top priority. Everything's top priority. So they didn't have a name. They didn't even know what the product was going to be they didn't know how big it was you know the serving was going to be but at the same time we were supposed to create a bottle because that's like a long time. Right. So you know you sit down and it's impossible. Really. So you know you get back all these ideas and they're just all over the road right and it's you know you kind of struggle to figure out what are we going to do with all this stuff it's you know it's it was really I should have taken more. Ownership in you know we're not going to do this right now we're going to wait or you know delay the whole project but you also could say you know what we've done after this is used our design groups to create vectors so brain vectors are areas of interest to really help the marketing team define that because they they're having a really hard time defining who they want to talk to or how they want to talk to people. That's really the thing that most valuable for us when we're designing is the brand personality and you know the voice. What are you trying to communicate. So you know is this impossible for anybody to even agree on what was the best route. So we have a pretty safe design because as a result but you know it's it's a pretty safe guess. So that's another area you know when you talk to marketing they're always talking about the Target Target is one thousand to twenty nine year old males and I think that that's that's something that's an old fashioned way to talk about who you want to talk to. So this is a really good book. If you haven't picked it up but it's he talks a lot about targeting and this was talking in particular about the Internet and the ability to connect people to local resources and I think that's an interesting notion about targeting that it's not really advertising once you get to that level because people want to know if you know what they want and you make it and you tell about it. It's not advertising I don't think anybody would want to ever say that they enjoy being advertised at you know. So I think that's a good way. Also to talk to marketing team. B.M.W. had a campaign I think this was probably a couple years ago too. But they they talked about you know just saying no to compromise and you know it's really easy to cope to to. Try to go at Mass with everything that we do I think you know just based on everything that people know right now it's it's no longer that you can't make a product that's mass that really connects with anyone but it's really surprising how much I still hear that you know here. You know you'll you'll go down a path and create something and then some guy always ends I wouldn't buy this in a flood. Well it needs to be met. So I don't understand those news really but he's completely different from who you may expect to buy the product he would never say well based on his input great change it. All right so just Waters everything down. It makes design it's really mediocre So I think B.M.W. had an interesting way to just you know. No I think if you looked on that side all these people were saying all things you know that compromise does this and this and it's just not it's not worth it. So. Research is another area that I think the designers know how to do they understand what is design research. There's always a debate that designers don't know how to do it and researchers don't know how to design you know just all this drama all the time but I think if everybody knows where they need to get it and if you understand we're trying to find that need or you know what is it that this person may want it should she should benefit from the various perspectives. So obviously it's important that you study life and not science. So I think you know people get ethnographic So an observational research but at Coke we don't always do it in the right way we saw a very negative against I love code by the way it's great. Anyway research but. Sometimes you'll get handed like a big stack of research and and it'll come at the same time as you hear about a new project so it's like you weren't involved in that know the people who were going to be designing anything were involved in any of that. So you have to help your team know your marketing marketing is usually the one who's sort of in charge of the whole team. Let them know that there is a better way to do it. You have to work that into your design briefs and your project so hopefully you can get it funded as well I mean that's that's one of the hardest conversations. If anybody is going to be doing it. They have to you know get paid for it too and usually they don't want to pay more people to do it. So you have to try to get some of that money away from. From the research team. It's not enough that you want to do it all by yourself. But the reason get your designer is to have a couple days out to take a look at the stuff and you were a group right now to design some vending machines for Japan they've never been to Japan and they don't live in Japan and it's I don't think it's very fair you know it's it's not really the best way to do things right. So but you you know you work with what you've got so it has to be a part of the process. The other thing I think that's important to keep in mind no matter what you're doing. You know I know when I first started at Coke you assume everybody just knows so much more than you. Maybe that's just me but you know you hear people say things they just sound like they know what they're talking about but I was I had a bottle of palm of my desk one day and I guess it was a vice president or something. You know when we walk by and he's like what's this. And I'm just like you want the beverage company and you don't know what palm I mean pom is a pretty big deal. It's part of it. I mean it's a big you know lots of going on. Pomegranate and I think you know especially for someone in packaging. It's not be familiar with it at least it just tells you that you know a lot of people they get up in the morning they go to work they go home watch T.V. and go to bed. You know people aren't getting out there and I think that designers have this curiosity that you know we're the ones who do get out there and want to that's part of what makes you know our work. Good and rewarding. So just you know. You go out and find for yourself. I think Charles in rain. Said don't outsource understanding and that's probably one of the most important things the Psion I think that if things worked out for word he said some person in marketing had no idea what asylum was which is you know it's just troubling really. So you know going out and finding what people really need and you're not just using the numbers from the research that you're handed the other thing that we tend to do coke is focus group research. You know you get all these ideas and you put in front of people and they just pick. You know they pick up the. People hang on their every word but it's trouble because they only know what they've seen and they're going to say I like the ones that I look like they want to it's really communicating what I think it should be communicating and that to me that's not their job their job is you know at the end of the day if you want to do. Some sort of market testing until you put something in the market. I don't think there's any way to really test it to me that's why all of these packages look the same These are not Coke products. I don't think none of them are but they have that similar look and what is it really it's very safe. So if that's what you want then I guess that's a good way to do it. One project we have that I think went really well in the realm of research we didn't actually focus group test any of these packages which is surprising because when you do something to the Coke bottle it's a pretty big deal right. But this project everything just sort of aligned. There was a market need. There was a person to me. So it was you know about when you go out and you're not drinking. This is a club bottle is what it's called or if you are drinking you could add alcohol to it. So it's like sort of met a few different needs and it. It was also interesting that culturally it had some elevated the awareness of five graphic designers. So you know we didn't we didn't do any research on it and I think it sort of would defeat the purpose it was sort of a you know. Underground thing so that was one project that I think we did really well where we resisted the urge to ask people would you want really does this still look like a coke bottle to you and we just kind of went with it and we were we were all really confident and in doing that. So it was good. So again I mean this is Alan Kay He is a computer scientist one of the most influential So you know he talks about inventing the future instead of instead of just you know looking to the past and see what everybody else is done so I think that's the point that I'm trying to make here and then the other thing you get a lot of time. In research and for marketing it's you know what. What are the design trends that are going on right now and it's there's a big difference between you know global trends and attitudes and things like that versus color trends and you know fashion it is just so fleeting that I think if you want to design good products you really have to resist the urge to to kind of latch on to these that I used this example pink because someone actually suggested that was pink pigs going to be big. Next I don't really want to be big next year we should have a pink whatever I don't even know what it was but you'd be surprised that you know people are like a good idea. So it's good for you know I'm you know I'm always looking at design websites and magazines but it's also good to kind of remove yourself from that in a way. R. and B. the last area I think that designers the closest and from just away from engineers I think it's kind of a you know there's always that friction there but it's such a healthy should be healthy for action. So a lot of times the engineers. They're just so ready to write off. What do you and I think it is probably more typical that you know big corporations that are sort of you know a little bit conservative they you know you get a lot of designers. I mean they always like do their hand like that and they talk about the designers. So it's really where so the other thing that's frustrating is with engineering is you know you get the whole line. You know we're going to sit down. We're going to design this piece of equipment or this bottle. You know let's talk through the constraints or just on a general level and. Whenever anybody said to me I don't want to constrain just. The the most infuriating thing that anyone could say I mean I think it's I think it's just laziness really I don't know why anybody wouldn't want to help inform you know what people are trying to do because it's just a giant waste of time if you do a lot of work without knowledge of you know any of anything that's going to constrain it along the line. So I think it's an easier way. For them to kind of say OK thanks for that was we're going to go do what we want to. So you really I mean that's probably the thing that you have to watch out for the most and if they're not ready to get information you have to go find yourself talking to suppliers. Anyway you know going to where things are actually going to be made. That's that's really critical. Because when you. You know when people don't know how things are made. I think you come up with products that are substandard you know there's you don't know what you could have done and you know there's missed opportunities if you do you know the constraints are so much more that you can do so I think that a thing to consider in general about designing a year. There's so much about you know the backlash that we're making too much stuff that's useful or if you. You know it does lead to a lot of waste when people are unhappy with products and they find you know something else just you know the next thing you want to try to cut that off and help people feel better about the things that they buy. So another Dyson quote that engineering is a state of mind and you know his his whole company is set up that around the idea that ideas come from anywhere and everywhere and they should. There's no hierarchy and he says you can be an expert in anything in six months so you know if there's an engineer you can work with just go learn their job right. He he. That's just sort of you know how he he created such a valuable product anyway he he wasn't really bound by I'm just a designer or I think he started out as a painter actually so you know he figured out. So really creating a partnership with your technical team is it's critical. They if you can engage them on you know skunkworks projects or to help you know just help to find the process for them even when it's just around having a conversation you know want. I've had so many discussions with engineers where they you know when you actually ask them what are the constraints. It's sometimes some of them are just so receptive they're they're excited that you want that and some people just don't get it. So those images are just. Like it's our Just player and so it's sort of the safe zone where we talk about our successes so that's where design and engineering kind of shares a zone of and we celebrate stuff so another another thing that we did. There was. I guess that you'd say it was like a technology right so we had some new technology and there was also a platform for development within R. and D. but they came and they came to me and said you know we we need to make some concepts around this right. So you know again you could just take a technology and start to justify around it. What does that actually mean. So we set up a workshop it was a couple day workshop and we kind of equally shared the time with the technology so talking through me. Definitely needed this technology to do a lot of stuff but also trying to help the engineers understand consumer insights so taking them out with cameras and you know things like that to writing down observations. So that really you know it got everybody in the same mindset like they started understanding why they could actually use technology I mean it's I think it's critical for them it's easy for them just to collect things that they could slap on you know but once they can see their ideas are really going for something that does mean something to people then that's that's much more exciting right so when you involve them in that it makes a lot of sense. It also helps them recognise that you know some things are are just novelties that may never make sense for anyone to do the thing that we did in the workshop that I really had to fight for was prototyping These are images of some some quick prototyping that we did and not that I do you know invention or anything but they do a lot of that in their brain storming processes so no matter what it you know you're like cutting up existing stuff and you're it's totally make believe. Right but it's it's getting people back into that like child's own right. When you're actually creating things the child you don't really care if it looks right or not but you're making stuff. The engineers that I was working at home his workshop were like. No way we're not doing that. That's just stupid. So that night I got them to agree to have a session at night so people had to stay late to actually do this but I'd say we got ninety percent just patient I had to kick people out at like ten o'clock at night because they're just making all these rules it was it was incredible. But it helped it helped them to see you know the importance of the process. You know you when you're designing something it's it's very much about give and take and you know investigating it's not just about applying a technology so that was a really rewarding experience and and a good thing to do when you're working with engineering. So this is just an example you know putting in a television and a refrigerator I think they sold like fifteen of these so it's just because you can do it doesn't mean you should do it. And you know when you look back at everything even marketing and research and R. and D. constraints are really the only thing you know like the vault example we had no constraints on the brand for any kind of you know packaging or could design if you don't have constraints you really you shouldn't even attempt write. The last thing I want to talk about is purpose and you know I think it's important for us to remember why we're designers in the first place and you know just getting back to the idea you know the notion of if you want to make stuff you want to make stuff that's that's important it's not just about making stuff for the sake of it. So this is another really good book. If you have read it. Ice Palace that melted away. He talks about civility and you know I think that that could be what's missing in a lot of design is just you know we create a lot of things that create more disruption in our lives than the necessary sometimes you know he's he makes his point that stability can be extended by technology or obliterated by it. I think you could insert design in there you know you can create a lot of really complicated things and make people feel bad because you don't know how to use them or you can create something that's that simple and beautiful and easy to use and and it just really elevates you know so I think it's a really good. And Phil as well you know. That's always another company that they're working right now and they came down and did and I guess they haven't but they work a lot like die from their design entrepreneurs. They have a really strong mission statement about the products they create lifelong products and stuff that they would actually want to use and in there I've never been to their store but I guess in their store in Boston. They have sketches and prototypes all around. So it really helps people see where things come from and I think that's something I I really would love for more people to be exposed to see the actual design process so you sort of have more of an idea of what goes into what you're buying and why. Maybe it's better are not so good. Than something else. Right. Just another idea to think about supernormal if you're familiar with the. Gesture Larsen and focus our They talk a lot about you know leaving out the design as the design right so designing out the flourishes and you know when you look at a product that's really simple. It's it's. You know people that I work with who who aren't really sensitive to design there are rejected as not designed you know if it's a straight why didn't you design it you know it's really hard for them to to grasp the notion that you know there is a right solution based on everything that you have in front of you and it doesn't have to be all cooped up all the time and they you know they. I think just from Orson was looking at a goblet that he had that was just a really you know it was a simple goblet but it was it made him enjoy his glass of wine so much more than any other glass to drink. He decided to call it a supernormal glass so I think that's where that sort of came from the. This is an exhibit that they put together but I think there's also a book you want to check that out. So just for purpose in general I think it's important to to think about stuff and read about stuff do some writing teaching if you can and if you aren't doing design like myself. Try to give. I can do it somehow. It's really hard to do but just the idea that you keep your hands involved in something I think is is really key. So this just sort of a summary when you. You know stick your process make better products get to know people and needs and really focus on that when you're when you're designing constraints and always work with integrity and. Since this was about women in design I decided to end with it was I so she's my favorite woman designer and just the idea that design is a thoughtful activity and you. You have to to actually be engaged in it to make it work and communicate with others. It's really her message and if you've ever held any of her products and it's just kind of elevate it's they're amazing. They really feel different. And they're the to use them as something beyond just a regular way. Anyway I think that's what's exciting. So I thank you for talking with the owner. Yes. Right well you know I mean I think that's where we're really trying to to influence people to do that. I think it's it's it's a hard thing when you're talking you know they give you this song and dance about what a renovation and you guys have to keep it fresh which I understand that I mean there's something about marketing that I know I don't quite get you know it's very much about. Just keeping them keeping your brand out there right. So I mean I understand that but using design in the right way is is is what we try to help people do. But I'm lucky in that there are a lot of opportunities to like I'm working a lot of equipment right now and we're really focusing on you know usability and trying to get them away from just making it louder and more stickers on it and there's just there's so much that we're trying to I think we're doing that we're creating a language for the new machines that's that's really going to help to do that. I think it's been something that we've worked hard to get to more START we're now positioned so that we can have more impact I mean there's also a lot of I think Coke is pretty aware of the fact that recycling is a really big deal in that sustainability you know we're it's critical for our company investing more in that and there's a lot of stuff going on around you know white waiting packaging that's always something that we do so it's something that it's not always obvious to the public. We don't talk about it but when you're lightweight impact as you change the form you change slightly and it's a lot of just you know up keep in a way too so I don't know if I answer your question but there are some things that we're doing on the positive it and it's hopefully you know can keep that other that that urge to always reinvent when it's not necessary from happening all the time. But it is a challenge. It's going to OK. I didn't I wasn't here I was that is hell on that terrible. There's you know I did go to she had a lecture in New York at a conference it was. It was really incredible. She's very cool. She's the work and she's over one hundred years old. And you Kevin. You know there's not there's not actually designed Research Group. We have a group called knowledge and insights and they will have little they'll get a project or they'll be someone dedicated to like use for example and they'll work with with the team and you know it'll be like the research everything like concept of element but from a marketing perspective pricing studies and design is another thing that they do look at but it's not the only thing they do. So what we're trying to do is keep them from research keep the whole group from feeling the urge to research like a lot of design options and to get to one point where you just researched the whole idea as a whole and as like a market tests right. So that's why they're sort of like this part of the missing and that's why we're trying to allude that there's there are people who understand that it's missing within the knowledge and insights group but it's not you can't really define it until you have a project. You don't really know kind of research to do and that's sort of where we're we have a better or better position to do that because they're better at working with big suppliers who just you know they crank through research all the time like Nielsen and they you know they have big charts and decks of just tons of data and you know that the research where you just have like notes and pictures and they're not so good at processing that because they're more about statistics. So that's it and marketing is marketing sort of. It's always the project owner. They have the money and they're the ones who say we're going to do is that design is your question or you have. Russia. OK. I think you know it's absurd of trying to explain it here or something that it could do a good job but he you have to kind of work at it for a while to understand. Or you could actually ask someone else to do the work right. So if you're going to the agency and say I need you to like a bottle you better be sure you've done one yourself before right. So I think that prepares you know that prepared me in a lot of ways and I mean I was just kind of thrown into it. You sort of get thrown to money you say we need you to hire a design project we sort of you learn fast right I think that's the thing that was the biggest wake up call for me on any job ever had. You learn so much more when you start working and it's impressive how much can one really when you when you get out of school. There's a different there's a different way that you learn it's like for survival and I think it Co-Q it. It's a very political place and knowing how to navigate. I don't know how to prepare for that really it's a frustrating scenario and a lot of a lot of times but I think that's one thing you have to be very do if you want to work for a large corporation during design. If it takes a special patient in a way that other people who you know there are definitely people who would never want to do it. They want to they want to do design work all day long for a consulting group and that's that's you know that's the balance right it's a pretty different job. If you had a question you know I have an industrial design degree from Georgia Tech. Well just a manager in the design I don't know from a leader. Maybe you could consider that the. The the the skills you have to have beyond. You know understanding and appreciating does not mean you have to be pretty organized you have to understand you know budgets and you have to write briefs you have to do a lot of writing and create a lot of strategy for how can we approach this project. So I think it gets back to your question to Roger you know how. Being able to transition from someone telling you what to do to you being the one who kind of creates the path is you have to start to formulate your own ideas about what makes design important or what makes good design and to do things like this you sort of you start to put it all in one place like this is what I believe and you know reading a lot about you know just just not only designer what other designers have done but you know reading. Just anything to get your hands on a strategy or that kind of stuff that sort of seems boring to me a lot of times if those are the sort of things I think I have done. Maybe not on purpose but sort of to survive you have to do that stuff so. Yeah well if you know you want to times like if you're creating a new brand you the marketing team can't really tell you how to design that So if you're doing packaging design for a new brand you kind of have to come back to them and say OK we've taken a stance you know we think it needs to be modern apothecary or what I mean it's sort of weird stuff like that but you also start to carve out you know one of the areas of you know design language that you should start looking at because you're the one who has to tell the design agency what to do you have to help them understand you know what areas to focus and we want to you know you have to sort of prioritize it's is it about sustainability first and that is about premium and you know there's things that you have to help marketing or seeing because they only have marketing terms and then you have design words in. Theories and. Things that you have to start applying to that so. Yeah you know I think that's the thing that I think is most interesting you designers who really. I think have a good idea about what they're doing and when you have good reasons for things it doesn't matter what the content looks like I mean there's a certain level. Obviously that you have to reach but you know I get all sorts of different a span of different ways that ideas are communicated. But you know it's really about is the idea coming across. Did you did you hit all the things you're supposed to hit and there you are you on three. The you know the notion of Alias versus not. I don't think going to a I think alias or any kind of cat is the last thing you should do it sort of wrap things up. Right. I mean if you have to do that for a process that's fine but keeping it loose when you're still working within your design group is is better. I mean we also know with marketing that they can't really visualize things as well as we can. So we have to take it to a certain level or else they think we haven't done the work I mean it's just a weird you know it's just if you just do an outline of something then they're not really going to connect to the you've got to put labels on it which is fair. When we want to design the whole thing we want to get to see the whole thing all at once. So it's sort of. You know it's really never a question of you guys have to do alias right now it's more about we need CAD now because we need prototypes. So it makes sense for the process. I guess. I think that the best way would be figured out how to do that and it really is a challenge because when you design something you may be given a project and it's it's a global project but you have to make sure you know who your lead market's going to be especially so you can know what your constraints are our minds like our production lines all around the world are so different that you know millimeters of height difference can really screw the whole thing up. So you know you design for a lead market but the goal. The marketing group has to has to also give you the insight that is a global proposition right. I mean there are some there are projects that happen. Locally like in North America there are a lot of brands that don't exist anywhere else that would have been developed just in North America. So it's sort of on the on marketing shoulders to say you know this is definitely proposition. So we need you to work on it and you know that helps to know that it is going to be but the thing that we do is we call freedom of the framework so you have to be able to people with tools to kind of localize and specialize particularly with graphics. It's a lot easier to do so you give them a tool kid essentially And you know if it's if it's a market. You can't use a picture of a real fruit you have to use an image of you know some phony kind of like a phantom For example there's a lot of that that goes on that you know we do have to design for flexibility in our to so because everybody every market says they have special needs and they're very different. So you definitely have to build a lot of that want.