Before I introduce today's guests, I need to make a couple of announcements for credit students. You must sign in by QR code or manually. I'm assuming you all know this this late in the semester. I'm supposed to ask for a show of hands. I like, we have so many smart *****. Okay. Show of hands for credit students. Thanks. Oh, I did not know this is what was happening. We could use an algorithm for that. All right. Other students and interested guests, did you get what you need to get? Accounting. Okay, great. I see. Okay, Please turn off your phones and toss your trash before leaving. That will help us out. A Okay. I'm delighted to introduce today's speaker is an assistant professor at UMBC. He and I have gotten to know each other over a couple of years now. We started, um, regular phone calls, I think, during Covid, and so I was delighted to be able to invite him to come and give a brown bag lecture. His work focuses on several areas within HCI. And I think what's pretty cool about it and what we're going to enjoy today is it's areas that at times we've done work in here, but we actually don't have a lot of folks doing work in these areas right now. A lot of overlap with the arts, looking at bio materials and living media interfaces. A lot of work in participatory design and DIY approaches to assistive technology, a UMBC. He directs the Designing Participatory Futures Lab and the Interactive Systems Research Center. And he has a background, his Phd in CS from York University in Toronto. Today he's going to give us this talk and there should be plenty of time for questions. I always want to encourage folks to ask questions because that's usually for speakers. That's like the most exciting part of this whole endeavor. So think of some questions. If you don't, I may randomly call on you, but no seriously think of some questions and we'll welcome Pod to give talk. Thanks. Awesome. Thank you so much for the introduction, Carl. Wonderful to meet you all. Thanks for coming to my talk. Please feel free if there was anything that you wanted clarification, feel free to interrupt me, no problem. And we'll have time for questions at the end. I'll try to cover a bunch of things, but I don't have to cover everything. We can go into more depth if something was of immediate interest. Okay. Yeah, my work at UMBC takes place more than half the time outside of the university, especially the research work. And in the photos here, I have some photos, both of our lab at the university and also at community sites. And I'm going to talk about some of these. But this is really important for my work to be able to work outside of the university with external partners. And I get a lot of inspiration and possibilities open up in that space. As you'll see, the approach which leans into trans disciplinarity and participatory design, especially community based. Participatory design heavily relies on collaborations and working with people. As Carl mentioned, I have a background in computer science. Currently I'm in information systems and part of faculty in human centered computing. But I've zigzag a little bit in different fields and discipline. My talk outline introductions already done. I'm going to go to the next step which is grounding a little bit the work in the theoretical frameworks that have been inspired by and apply. Then I'm going to talk about a couple of projects. I won't be able to talk about everything that obviously I'm working on, but I'm going to also give an overview of things in case if anybody's interested. Essentially, I'm very much in the space of community based participatory design. Participatory design, as you probably know, is a design movement very much committed to principles of democratic participation and mutual learning that initiated in Northern Europe, but it has really spread to different Areas and different domains. It was first in the workplace and now there's a lot of other spaces, including community based spaces that is being practiced. I'm also see a lot of parallels between community engagement and participatory design, and I'm interested in exploring the relationships with this. Community engagement is very broadly defined by CDC as basically working with people around issues that are going to impact them and including that participation. There's a lot of parallels between these two approaches. Then transdisciplinarity, which is an approach thinking about going beyond disciplinary bounds to reach a shared goal. It can be a broader goal that transcends discipline. These are some of the theoretical background, but as I'll go into more examples, I think it becomes more clear work on a range of projects. As I mentioned, I'm not going to talk about all of them. I'm going to talk about the first one and the last one, the top left work living media interfaces. I'm going to start with that, but I'm going to talk a little bit about the other ones in case if anybody's interested. I work in equity based making, especially in the learning space. There's a lot of interest in how making activities can promote learning. But traditionally or historically has been problematic. In some ways, there's been a lot of exclusionary practices, both in terms of language identity and other materials access, and so on. So we're exploring with community partners, how can we rethink some of the existing practices and redefine them? I have a lot of interest in community and DIY infrastructure. During covid, there was a realization, not a surprise to many people, but a surprise to organizational overseers that lack of connectivity was a big issue and especially internet connectivity. In my city, there's still thousands of households that don't have Internet connectivity. And during Covid had big implications on educational experiences, on work on safety and so on. I did some work with a community partner to explore how can we create DIY infrastructure for broadband connectivity. Other areas that I've worked in, environmental justice, thinking about how communities can be empowered to do work to bring attention to injustices and address them, and then inclusive privacy. I won't go into them too much. And then the last one, DIY Assisted Techology, I'm going to go into some more detail. Let me get started in talking about the first project for my Phd. This goes a little time back. I was tasked with a very difficult idea of designing an interactive and engaging system for children to be used in the home setting. The reason I say difficult is because if you've designed anything for kids, I was working with kids of five to ten, they're very, very direct, and if they don't like something they don't like something, you can't really ask them or give them like a participant in maybe chocolate, but it wasn't very ethical. Or candies and I build a lot of prototypes and they basically destroyed all of them. Or worse, they ignored them. And so I was kind of really thinking about, okay, how can I design something that engages kids? Over a period of time, I spent a lot of time with parents, with teachers, and with children of my friends and family. And slowly I came to the realization that something that can sustain interest is kind of similar to living organisms. So, a lot of these kids had pets. They were growing plants and so on, and they kept talking about them. Um, famously, there was one of them asked if I could design something with a horse. She'd really liked to have a horse as a pet. I couldn't solve that problem. But I got an idea that maybe there's other living organisms that can engage children and sustained attention. Over time, I started experimenting and exploring and thinking. And of course, there's a huge area of biodesign that kind of incorporates living organisms. And given my constraints of something that had to be very safe approved obviously by the university at multiple levels and so on and something that could be engaging for kids. I came to the idea that mushrooms, not all mushrooms, but specifically oyster mushrooms that are edible can be a medium to work with, a material to work with. So I kind of had a few ideas around there. Safety, of course, was very important. But also the type of mushrooms that I found, they had predictable growth patterns, which was really important because I wanted to convey some information, not very precise, but some information to the kids about change and about consequences of behavior. And also the changes were perceivable. It wasn't like a game that you press, but obviously and things change. But they could still see the changes over a period of time. And if you're a child, seeing changes in a tree might not be as exciting as seeing something over a period of a few hours. So. This was important. So I started experimenting at the lab, growing a lot of mushrooms in the lab. And I was in a computer science department. So this was a little bit strange, but I convinced them that I was doing research and I figured out some mechanism, some amounts of water that I could provide to the mushrooms, the particular ones that I was working with, and they would kind of grow in predictable ways. And I combined this into an embedded system called Rafi, which in Farsi, and I think Arabic too, but I'm not sure, means companion. And this was something that was designed as an ambient system to be left at children's homes. And it would encourage collaborative behavior. Some of the children that I was working with had autism. And in the family goal was for them to communicate with their siblings, with their parents, and have a shared space. Some of the applications, this is basically a data visualization approach or data mushroomization. Except that some of the concerns around data visualization, about accuracy and so on were not as prominent here. It was more about engagement. The way that it works is it had an embedded irrigation system and you could actually communicate with that. Initially, I made it with an Arduino, but then Raspberry Pie has much more flexibility in terms of programming. It would basically detect um, certain amounts of behavior. It could be defined what those are, certain applications used. For example, could be communicated to the irrigation system, and then based on that, it would give water to the mushrooms. And some of our questions was whether the kids we were working with actually are going to understand this relationship, whether they're going to be motivated to do more work, whether it's going to create information and more discussion in the home if we set up these systems. Now, I said that this is a ambient system and this is a slow ambient system, right? So it takes not seconds or minutes, but hours for it to change, but the changes perceivable. And the we did basically a case study where we had several homes where we dropped off versions of this system. And I would basically visit them periodically and collect data from the parents and also talk to the children. Over time, we saw that the children were very interested in how the mushrooms were growing. Not all of them, most of the kids were interested. And some of them actually became obsessed with them. So they would actually go not force, but really motivate their siblings or their parents to come and play these games with them. Because they really wanted to see how fast the mushroom grows. The idea was that the more they played these collaborative games, the more water was given to the mushroom. Another interesting thing was that the children kept talking about them for a very long time, even after the study was done. This was done over a period of two months approximately. I dropped off multiple versions of this device at the houses, but I was still in contact with the parents and with the children, even after six months a year. Some of the kids were talking about mushrooms and wanting to grow them, asking what happens when they're harvested and so on. And it created a lot of conversation in the family. Incidentally, the mushrooms being edible, none of the kids wanted to eat them. But in every case, the parents actually did eat them. So that was another or unexpected finding, I guess, from the study. But one of the things that this project started opening up for me was, what if you look at these types of systems more broadly, what are the possibilities of living media interfaces, interfaces that combine living organisms and computational devices? I mean, this was a very particular case, but there are other applications that can happen. And I started collaborating with colleagues in other fields and thinking about, okay, what have people done, especially in HCI but also in biodesign, and slowly starting to explore in other areas, falls into this space. What type of organisms have they worked with? What type of engagement or change mechanisms they have enacted? In the case that I showed, it was very macro level, meaning that I was giving water, changing some of the environmental factors and the growth was impacted. There are other projects where organisms are changed on a DNA level or at other levels, and I was very interested in what happens when that comes about. During this exploration, I came to understand also or know of this art practice, bio art, which essentially uses living organisms as a material for, um, art aims, art purposes. It can be defined as art that literally works in the continuum of bio materiality, from DNA, proteins and cells to full organisms. An example of that is a work by Marta Dominicis. She's a Portuguese bio artist which I've had the pleasure of working with. And she did a project called Nature where she, she basically intervened in the growth process of butterflies, introducing new patterns into their wings. And her question was, is this nature or not? And the exhibit was actually Exhibit of living. Butterflies. Now, this, of course, raises a lot of ethical questions. Is it okay? It brings up a lot of issues, right? Is this ethical to do? This is going to have implications on the bio system. What are the ethics of this? Bio Artists are extremely aware of this issue. Actually, that's partially why they do some of this work. Not everyone, but a lot of the people are deeply engaged with ethical issues. And I wanted to understand that more. So we did a study with bio artists to understand why they work with biological materials. And some of the themes that we found through that study was that, well, bio art can generate transdisciplinarity fluency, meaning people from different fields coming together, Biologists, artists working in the same lab, sometimes that can lead to new opportunities. Another idea was that the familiarity and agency, or vitality of the living organisms create different experiences for audiences. Again, these very strong emotions. I feel like even when I mentioned the Butterfly Project, there was an emotional response to that that was important for them. Also, they talked about negotiating access and this is really important. Why is it that a lot of these processes that we describe and more intense ones than the one for example in nature, are being done on a daily basis by synthetic biology companies and organizations behind closed doors. But as soon as artists start experimenting with them, the public is concerned, right? And how can that practice kind of shed light on what does it mean for the public to have access to that knowledge and have some say in interrogating these type of emerging technologies. So I said, okay, this is great. I learned a lot, but this is not enough. I have to do something myself to understand what does it feel like to actually interact with organisms at the DNA level. I also became aware of this practice of DIY Bio, which is essentially working creatively with biological organisms in our city. We have a community lab, Bugs, Baltimore underground science space. They do these after school programs where people can come and, or out of school time programs also on the weekends where people can come and learn about biology. And these range from learning what is DNA, what is different transformations, to bio art projects. I kind of participated in this and I don't have a background in biology, so it was really fun. I mean, they have these workshops where high school students and postdocs and professors all work together. And the younger members of that group were definitely more methodological than I was at the beginning until I learned a little bit more about what's going on. And that kind of opened up as a space for me where I kind of started thinking, well, I'm going to really try to understand the possibilities of human DNA interaction through doing a bio art project. And that's where the next project came to being. As I was thinking about what would it mean to work on a bio art project, I started to think about a metaphor that in my culture. So I'm originally from Iran. In my culture, the concept of wine is a very strong metaphor. Partially because it's used a lot in poetry and in our culture as a concept to think about transformation. But also in Islamic culture, drinking and making alcohol are taboo, are actually sin, considered sin. But I was very interested because our poets, especially the older poets, if you're familiar with Sufi poetry, with am Fez, Rome, they talk a lot about wine. I was confused about this because in Iran, there's censorship around poetry, around literature. But these books are never stop publishing and people are always buying them and consuming them. And some of the argument is that these are metaphors, these are not real references to material wine. But I felt that the Tabu aspect of wine making parallels with the Tabu aspects of synthetic biology. I wanted to explore that this is a tomb of a very famous Iranian poet, Hoz. The idea that his collection of poetry, you can find it in every Iranian home. I haven't checked this, I don't have data on this, but I think it's likely there's a poem by him that I'm very close to because it's very famous. A lot of people use it in reciting it, especially if somebody passes away and so on, and it's about timelessness and about continuity. I'm going to read it and you're probably going to hear this a few times, you'll see. But I'm going to read it in farce and then read the English translation. Zaid Saptavommo, one whose heart is revived by love never dies. Our continuity is written on the face of time. Okay, We had this one line of a poem. My question was, how can turn this into a bottle of wine? How can I turn a poem into a bottle of wine? Right. I thought, well, maybe it's possible, maybe not. I don't know. I started talking to people and exploring, and it took a few years, but eventually I figured it out. The idea was that if we look at it as I'm going to talk about the process, there is a way to encode this poem into a binary code. That's pretty straightforward, right? I use Morse code. This is a Persian word, three letters. And I used it to create basically a binary mapping. And then I used another mapping to the four molecules of DNA, GTA. And then I basically had code. Then the idea was, well, what can I do with this code? I sit down with the biologist, a bio artist, and we talk for a very long time, and we realize that there's a way that this code can be designed, um, into something that can be programmed into living organisms. I won't go into a lot of details, but we added more code to the beginning and the end of this so that we could basically cut it in with enzymes and we could also detect it in a bunch of DNA. That's the very unscientific way of thinking about it. But anyway, once I had this code and we used bench Link, if you're familiar with synthetic biology, you might recognize this, which is a software to design, DNA code, to design this code. And then we send it to a company and they send me back a while. Very strange and I couldn't see anything in there. So this was my first direct interaction with DNA. There was DNA in there, but it wasn't alive. It was just a molecule, right? So, we had to do some processes in the lab, in the community lab, to actually insert this DNA into the genome of living bacteria. Once this happened, the bacteria grew, of course, very quickly. And suddenly I had a while of millions of copies of this poem. I couldn't read it or hear it or anything, but I knew it was in there. And the way I knew it was that as I said, that design we could create a process that we could verify that the bacteria have picked up this poem. But then with bacteria, it's basically just storage way of storing the DNA. Then we were able to extract the DNA again the fragment and put it into yeast cells. Then we had poetic yeast. These yeast cells include the poem in them. Of course, once you have poetic yeast, you can make wine, you can make bread, you can make anything that's made from yeast, and I made wine with it. Now, there are a few different things here of this. Yeast is not as optimized for winemaking as winemakers yet. But it still works. It takes longer. There is more possibilities for contamination and stuff. So I did actually this process that I described very linearly. I did it many times, like I spent a lot of time in the lab. Failing, failing, failing. But eventually I had about a gallon of wine and this was poetic wine. This is the outcome. Now a big question, this is a question in the space of bio art, but also in this exploration of DNA, human DNA interaction is how do we convey some of these concepts to other people? Right, so other than giving it a talk, because these are micro organisms and it's really hard to understand what's going on with them. So how can we create more representations or amplify some of the poetic content? Here I worked with a colleague, Tageicarojo, who does imaging of microorganisms, and she did these images of yeast cells. These are the poetic yeast cells. Then she did some processes to paint them. We have this series of tables, let's say, of yeast cells that are next to some of the material that we use in the winemaking and grape juice residue. This was in the middle of Covid. I talked to a few colleagues in music and they came up with an audio composition to create an ambient experience with this wine and images. They basically took my voice and they played it over itself many times until the voice became a sine wave. That was one element. Another element was the Morse code that I mentioned, an audio representation of that, and then a meditative bass flute. Then I'll come back to the last one, the recording of The Sound of a Red Pen Writing this poem. All of these were combined together into ambient audio. And I'll play it in a moment. But our question was how do we do some exhibition design to present this to the public? Because I wanted to bring it back to the community lab that I had done this work. It was very important for me to communicate this back to the community lab. And so we had a very basic idea. We basically put the wine bottle there, we had the images, we had several of them. And we had the audio kind of playing. So I'm going to try to play the audio. One whose heart is vitalized by love never dies. Our continuity is written on the face of time. Okay. My colleague Linda Span and Alan Wanaberger, who did the audio, we were really thinking about how to make this more immersive. So we had a few exhibits where we combined this exhibition with painting with living organisms. It's called Agar Art, if you might be familiar with it, just for different ways of engaging with this work. But we were really interested in seeing how we can make it more immersive. We started a collaboration with the center IRC, Media Visualization Research Center at our university, and Libo, Ryan Zuber. We started working together on how to enhance the visualizations. It's interesting because when I do this work, I always think of like there should be an aesthetic logic to the different steps. I don't want to have some random imagery. And of course, I went back to the Islamic architectural patterns because culturally it made sense. These were contemporary with the poetry that was being used in this space. The question of how to cover a plane has been around for a very long time in architecture. Interestingly, there's also a parallel in geometry, contemporary geometry, around how can we cover a plane with tiles. In 1971 or 1974, Roger Penrose came up with a tiling scheme that uses only two tiles to create an Apriodic tiling, meaning that it can cover a surface into infinity without ever repeating itself. It's a very strange mathematical phenomenon, but the idea there is that it actually represents infinity and repetition, which was something that we were really interested in. This caused the big revolution in science, because in theoretical science, understanding these patterns can help create new materials that are very stable, called quasi crystals. Actually, Roger Penrose, I believe, got the Nobel Prize. Maybe not exactly for this work, but for some of the work that derived from this. But interestingly, there's research that shows that these patterns were discovered by some of the architects in the Middle East, much much earlier, like around 14, 15th century. This is an image of a mosque that uses this. Now the issue is that all the documentation has been lost. So we don't know what they knew and how they arrived at it. But these don't happen randomly. These are by design. I was very interested in this. Of course, computationally we can create this very easily and we can create representations of these tiles. So our question, and Ryan Zuber and Li, but my colleagues really worked on this a lot, was how can we combine this biological imaging with this geometric imaging? And it took a long time to work on it, and they did a lot of magic in the back, but eventually they came up with animation that combines them together. I find it very memerizing and meditative. And the idea here is that it aligns with this poem repeating and resounding over time, surviving through change. We had this then. This was one of our ideas here. Remember I was talking about the red pen. In Iran, we have this calligraphy tradition that's used to write these poems often and sometimes they're written on drums. The composer I was working with Linda Desmond, was very interested in this. We did a recording of a calligrapher writing this poem again and again around the drum. And the sound is very interesting, but you can hear it. If you listen carefully, that's not the sound. It's very subtle, but there is the sound to this video. Then our exhibition design became a little bit more complicated. We said, well, if we have the visualizations and if you have the video of the calligraphy, how can we put it together with the IRC designed a way of having several projectors that can project this image onto a parachute. We bought a army grade parachute and we basically set it up in a space. The final product looked like this. I have another video. Okay, yeah. So we had this installation at the university and I was really curious to see if we go back to the initial three teams that I mentioned to you, how much of that will occur if we have audience members experiencing this. And there was this idea around trans disciplinary fluency. And actually what happened was that we realized that people come to this exhibit or to this installation with very different intentions and background. So some people came from biology and they were like, well, we're interested to see how you do this biological product. Some people were from math and they were interested in the geometry, Some people were from the audio. And they were really kind of paying attention to how the voice was kind of transformed over time. But then when they were there, they would start talking about the other aspects of the work. That kind of transdisciplinarity, I think of it as a means of engagement for different groups of people to come together and kind of have conversations together. It was very important and also for me and for our team. A really big challenge about how to communicate about this project. I mean, I'm trying also, even in this talk, to communicate about it, but there's a lot of concepts and a lot of ideas that need to come together. And it's kind of an ongoing challenge, but it's also a good challenge in some ways. Other piece was about negotiating access. So a lot of people ask me like, how are you doing this work? Is it like HCI work? Is it computer science? Is it information system, is the art? Is it music What are you doing? I think those are also very healthy conversations to have in the university and also outside of the university because it helps question some of those boundaries that we draw. I'm excited to continue and see where we can go with this project. I've also had some very interesting business proposals which I'm not going to do around selling these, the wine as gifts for wedding, I mean custom orders and so on. Or using it for NSA to send secret messages anywhere and stuff like that. So it kind of causes some interesting reactions in people, but some of them I'm more interested, like the artworks and some of them I think I'm going to pass on for now. Yeah. Okay. So I'm going to switch gears a little bit now and talk about the different project around. Do it yourself, Assistive technology, do it yourself. Assistive technology are basically assistive technologies that are designed to either be built, ideally by people with disabilities or by members of the community who are not necessarily professionals in building assistive technologies. There's a number of these things around, some of them are more sophisticated, for example, puff switches or single switches. I have some images here, even some prosthetics, and some are more simple. Like, for example, a pencil grip, or we have one on the bottom, a customized grip. And these can make a big difference. I've seen some of the DIY ATs that are treated, printed, being used by some of our community in the long run, they can make a big difference. Sometimes a big question is Which types of assistive technologies are appropriate to make using the IY approaches and which ones are not? This was the space that I was interested in. I was working on this project, also for my Phd, as part of a site project during my Phd. And I had a colleague who was very interested in accessibility, but he came and talked to me. We talked a lot. And he was saying that a lot of the technologies and features and so on are built in North America and Europe. There isn't a lot outside of there. And he was from Kenya. He had done a lot of work over a long period of time with schools, special education schools in both rural and urban Kenya. And he wanted to explore some of the questions that we can. In this space there, we kind of started thinking about what are some of features or some of the characteristics in the Kenyan landscape. We were thinking a lot about this new movement in Kenya to create home grown digital technologies. So there's a number of them you might be familiar with. Yuhahidi Psa. These are technologies that were developed there and really kind of caught up in a lot of places. And there's a move to also enact on legislation around creating access for people with disabilities in Kenya. So there was a lot of motivation in engaging with accessibility and assistive technology. Now it was a challenge to talk about assistive technology, especially from an abstract point of view. And my colleague was very interested in talking about it as a concrete system or concrete approach. So we had a prototype DIY communication board. So these are devices that are often used by people who are non verbal. And basically they can press a button or activate switch and it will play back some audio. There's a lot of commercial versions of them available, but they're often expensive. Sometimes they have a lot of features which can be difficult for some of the users to navigate and also the hardware is hard to design. I co designed a prototype with a special education teacher where we use the sway pie again and some sensors to put together a device. It was pretty basic, but we could change any part of it, including the software, the shape of it, and so on because we had created ourselves. This is a use case. This girl, I think she had several policies sitting in a wheelchair. She has non verbal. She can press the buttons and playback audio. She couldn't use some of the conventional devices because they were not sensitive enough for her very light touch. But we could change the sensitivity of this capacitator. It could be tweaked for her, so we decompose this device into a kit. Started to use it as a way to encourage discussion with diverse stakeholders in Quisumo, which is the third largest city in Kenya. And that's where my colleague had connections. I want to go into a lot of details around a lot of the activities we did there, including stakeholder mapping. Some of you might be familiar with kind of having sessions where we were talking to people there around who is doing work, disability work, who is doing technology work in this space. And are they connected with each other? Which government organizations or non governmental organizations are working together? And how can collaborate to make something like this available? More interestingly, and that we had some interesting outcomes from there. But we also brought this device and some versions of it to several schools. And left them for the teachers and for some of the university student, local university students that we had trained to customize and use in the schools. Things we saw was really interesting. First of all, they used it collectively, so all the kids were using it together. Also, they used it in a way that was very much supporting engagement and acknowledgment of each other. For example, these were very mixed classes. Some of the, um, children there had verbal, some of them were not verbal, some of them had different degrees of communication skills. And with this device, what the teachers would often do was, for example, one thing they did was record everybody's voice, everybody's name. And then they would have each person press the button that corresponded to their name so that they were all included in the warm up activity of the day. And they said that it made a big difference for the class dynamics. Some other things that they did was that they kind of use some local material. So this is one that was created by a local carpenter. And they were kind of really asking important questions because when I was talking to them initially, they were very much aware of the colonial history of technology there. So a lot of technologies are donated. They're not really well maintained, and over time they go out of use. And also they're expensive and hard to come by. So they were very much aware of this issue and they didn't want any technology that's going to be a burden in the long term. So even the device we have, if we have to get the raspberry pie from somewhere else, and people don't have the expertise there to either build it or program it and so on, it would not be really relevant for them. They were asking these questions a lot and also questions around E waste and other environmental impact of devices. At the same time, they were very interested about the possibilities of these technologies, especially around some of the interactivity that happened when the kids were using this device. Specifically, we also interviewed caregivers of the kids, and I think the interviews were taking part. This was a very long project. I think we worked on it at least four years, but after the third year we did interviews and some of the data we got was that several of the children, they didn't have access to interactive technology the way that children have here or even adults have here. And because of that, they were really guarded against using things like the telephone or any other interactive device. Whereas after using this device in the school setting, they were more encouraged to pick up the phone, for example, and communicate with others using some of those technologies. So that was an interesting early finding. Of course, Covid really kind of messed things up. We didn't get to continue this project much longer. But that also opened up another area where a lot of our participants were asking about technologies that can support things beyond functional communication. For example, entertainment, creativity, joy, fun, things that communication devices can be a bit limiting, obviously by the design and also their function. Some of our therapists were talking a lot about that. We created a couple of different versions of this that are not necessarily geared towards learning or trapautic purposes. Although they can be, for example, a very, very simple piano, something that has like four keys, and you can actually record musical audio other than piano sounds on it. Also a music player. This one on the right is music player that instead of the keys it has, it detects RFID tags. And it can play any audio that's connected to that RFID tag that was designed for a child who really, I think, yeah, he had like a bunch of artists that he was obsessed with and he wanted to play them, play the music. But whenever he played it on Youtube or other platforms, it would go to other videos and it would get really confusing and frustrating. But he wanted something that didn't have necessarily display, and that was the one that we created. So I found an old CD case and we had the RFID tag in there. And then whenever he brought it close, I think he really liked Bruno Mars. I'm trying. Yeah, I think that's what it is. Yeah, he really liked Bruno Mars. So he liked to play Bruno Mars song by kind of bringing that case close to the player there. This kind of has also motivated our lab as a whole to think more about what are some aesthetic possibilities of working with disability and working with accessibility and assistive technology. I've had a couple of students who are very much using fine arts methods to customize prosthetics. We also are kind of asking some questions about the intersectional experiences around disability. And what would it look like if he had assistive technologies that were more aware of, for example, race, gender, sexuality, and so on. The image I have on the left is of a hearing aid holder, has the texture and looks like the texture and color of African American hair. And it was requested from our lab by a therapist who said that this type of design does not yet exist commercially, and a lot of her clients would like to have that. This is building on work that's earlier looked at the statics and like the extensions of assistive technology, say Abby angle here. She's done a lot of work in that space too. And thinking about like, what are some of the possibilities of media and anesthetics in the space of disability and accessibility. Okay. Of course, none of this work would be remotely possible without the work of my students. Some of them are here and colleagues and collaborators, and without inspiration by mentors such as Carl and I mean, we are all kind of building on each other's work. And it's really, really important to have that space. And I think one thing I want to say is that giving the courage to explore, because sometimes there are things that might be a little bit out there, but you want to explore it and see where it goes. And I really appreciate the courage and the encouragement that I've received over the years about the projects. Okay, I'm going to stop there. Thanks everyone, and I'm happy to answer any questions that question shall ask questions. Share. Hi, I'm Rachel Lowe. Before I came here was a speech therapist, so I loved seeing your last thing in particular. So I do work with co design with adults with disabilities. And it looked like you were doing a lot of work with proxies, therapists, and parents and whatnot. So I'm just curious, what role, if any, did the kids and the people with disabilities take in your design projects? And moving forward, what are your thoughts towards including them in co designs? Yeah, Excellent question. Thank you very much. Yeah, I feel like in my process, I kind of have moved more from working with proxies to working with people more directly, I think, and people with disabilities, both adults and children. For the first project that I mentioned, I had a hard task of trying to translate input both from kids and also kids with disabilities. Especially because I was trying to design something for the home setting. A lot of the issues that would come up, they had to be translated for me through the parents or through the therapist. I had kind of a hard time understanding what some of the input is, and I think that translation was the main part that I relied on the proxies. However, there was also situations where it was very difficult to get a specific input from some of my participants. However, now I have realized that there's a lot of different ways of getting that input and we just need to rethink what are some communication ways. Sometimes that transition is, of course, is still needed, but a lot of it is about thinking about protocols that are meaningful and useful for both parties. Some of the Kenya project, there was more direct input. Not necessarily direct to me, but direct to the part of the research team who were working at the sites. Thank you. Other Yes, poetic. Did you have different poets or is there a noticeable difference? Yes. Or different? Yeah. Yeah. Good question. I have also this is going to be the most disappointing answer. I have not tasted the wine. Yeah. But that has a reason, and that goes back to the aesthetic logic of it, is that I still have not found the right intention for doing that. It might be a performance, it might be something, but I have not. I have smelled it. It smells alcoholic, so I know that it worked, but I haven't tasted it, but yeah. Good question. Yes, yes, yes. Fantastic. Yeah. So my work with the community labs is basically part of a bigger project where I'm looking at informal learning outside of school, in kind of spaces that are creating these opportunities for kids and adults to learn about emerging technologies. And one of the mechanisms I'm looking at is bio art. I showed some photos about the ago art that people are doing some research are published on that and I'm doing a little bit of research on that. That kind of falls under some of my NSF funded work. But not the art project? The art project, I'm very much aware that the funding for that one is different. Initially, it was very much self funded, so there wasn't I done my time and volunteering and collaborators who worked with me. I was buying only very minimal material. But last year we got a fellowship that is designed to bring artists and scientists together in this type of projects. And that's how my colleague Linda Dusman, who's the composer and I applied for it. And it enabled us to work with the IRC, the imaging Research Center that I mentioned. And they provided a lot of the work that helps us elevate the visual aspects of the work, a little bit of everything. But yeah, it's been a little patchy the funding, but yeah. Thank you. Yes, Mm hm. Yeah. Yeah, it's a very good question. I think that some of it cannot be locally sourced and I think there is also some research that shows that even some of the locally sourced material might not be as sustainable as something like it kind of depends. It's a case by case situation. It's a very, very complex question. So I haven't been able to answer that. I know that there are robust ways to get specifically, at least at the time, the raspberry pie to Kenya, there were some distributors that had it available. And some of the circuits are specifically designed for that context. So there are some places, but again, I'm not sure what the landscape is now. Because it changes so much. Yeah. But I would say that a lot of the questions that they had was around how can we have, for example, backup plans, like something that is open source. Maybe the hardware can be more open source so there could be different versions of it, so if something fails, we can have another one. But yeah, but especially the hardware part is a really difficult part to work with. Yeah, Yes. Mm, yeah. Yeah, Yeah, that's absolutely a very good point. I mean, I think the other piece that came out of that work is that a lot of the narrative or the processes around DIY assistive technology are so situated in the ecosystems of North America and Europe that they're enabled by that. And so if you kind of move that, it's going to completely change the landscape. Yeah, I mean, there's maker approaches that are happening in other places too, but the nature of the ecosystem infrastructural support is different. So yeah. Yeah. Thank you. Yeah. How do you spot disciplinary opportunities and what do you do? Yeah, So the first one, I hope it's not too disappointing, but it's not systematic, It's very much around people that I know and I appreciate working with and basically kind of exposing myself to different scenarios where we have conversations and some ideas come that are just amazing. And I would love to continue working with that person. I think a lot of my projects have kind of happened like that. Or I might have an idea that somebody else is interested in collaborating. So that's kind of one way the thing that I want to do more in the future. I mean, I would love to have this project. The first one especially deployed in a couple of different variations to see how people respond to it and who responds to it and if it has any lasting changes in either the infrastructure that it's set up in or it, does it open new opportunities for other people to do similar things or not? Or what kind of other impact it might have? Yeah. Thank you. Okay. We're going to wrap this up. But first, can we give a round of applause? Yeah, so I just want to say thank you. I mean, what's exciting to me, and we can talk about this more later, is the way in which this is really broadening what we can think of doing in our field. And then also, I just want to say, I think it's great and we can all learn from the amount of work that went into that art project. Right where it's like it's every step is like one more complication. And I think that that's an important lesson for us all to hear about. Okay. I need to make two announcements. Sorry. I need to let you all know what do I need to?