Title:
Towards a Framework for Hypermedia Scenarios
Towards a Framework for Hypermedia Scenarios
Author(s)
Hobbs, Reginald L. (Reginald Lionel)
Potts, Colin
Potts, Colin
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Abstract
Scenarios have been used in many disciplines, such as software engineering,
cognitive science, and HCI (Human-Computer Interaction) to aid in decision
making, comprehension, design, and training. Scenarios are instances of
behavior of the systems, or "stories" about how the system will or should
look. These scenarios are used largely as points of discussion in each of
these cases. Building new scenarios or analyzing existing scenarios orient
the discussion in collaborative activities and increase understanding in
single user tasks. How can a scenario structure be defined that will
support the widest range of discussion/comprehension activities and remain
content- and access-independent? Scenarios can be structured as a document.
In some ways, it is similar to a screenplay document from the film industry.
The use of a markup language will allow scenario documents to take advantage
of hypermedia representations of the components. Building appropriate tools
to interpret the Scenario Markup Language (SCML) will support the creation
of different representations of scenarios (such as storyboards, audiovisual
segments, narratives, etc.) from the same data. Interactions between SCML
and tool functionality will also support scenario authoring, dependency
analysis, and structured walkthroughs.
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Date Issued
1998
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189832 bytes
Resource Type
Text
Resource Subtype
Technical Report