Title:
Computational Designing for Auditory Environments
Computational Designing for Auditory Environments
Authors
Worrall, David
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Abstract
This paper is a call for sonification designers to adapt their
representational practices from that of designing objects for
auditory engagement to the construction of systems of
formally described relationships that define the ‘state space’
from which streams of such objects can be drawn. This shift
from the crafting individual sonic objects and streams to
defining dynamical space of design possibilities we call
‘computational designing’. Such sonification model spaces
are inaudible, heard only through its instances, or the
manifestations of particular trajectories through the space.
Approaching the design of auditory displays as
computational tasks poses both considerable challenges and
opportunities. These challenges are often understood to be
technical, requiring scripting or programming skills, however
the main challenge lies in computational design thinking
which is not best understood as the extension of established
designing processes.
The intellectual foundations of computational designing
rest at the confluence of multiple fields ranging from
mathematics, computer science and systems science to
biology, psychophysical and cognitive perception, social
science, music theory and philosophy. This paper outlines the
fundamental concepts of computational design thinking
based on seminal ideas from these fields and explores how
they it might be applied to the construction of models for
synthesized auditory environments.
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2017-06
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.