Title:
Creating Realistic BGP Models

dc.contributor.author Dimitropoulos, Christos Xenofontas A.
dc.contributor.author Riley, George F.
dc.contributor.corporatename Georgia Institute of Technology. School of Electrical and Computer Engineering
dc.date.accessioned 2006-10-24T19:54:35Z
dc.date.available 2006-10-24T19:54:35Z
dc.date.issued 2003-10
dc.description ©2003 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or distribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. en
dc.description Presented at the 11th IEEE/ACM International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems (MASCOTS), October 2003
dc.description.abstract Modeling the Internet infrastructure is a challenging endeavor. Complex interactions between protocols, increasing traffic volumes and the irregular structure of the Internet lead to demanding requirements for the simulation developer. These requirements include implementation detail, memory efficiency and scalability, among others. We introduce a simulation model of the Border Gateway Protocol that we call BGP++, which is built on the popular ns-2 simulation environment. A novel development approach is presented that incorporates the public domain routing software GNU Zebra in the simulator. Most of the original software functionality is retained, while the transition to the simulation environment required a manageable amount of effort. Moreover, the discussed design inherits much of the maturity of the original software, since the later is only minimally modified. We analyze BGP++ features and highlight its potential to provide significant aid in BGP research and modeling. en
dc.format.extent 297038 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/12284
dc.language.iso en_US en
dc.publisher Georgia Institute of Technology en
dc.publisher.original Institute of Electrical and Electronics Engineers, Inc., New York
dc.subject Internet en
dc.subject Parallel processing en
dc.subject Public domain software en
dc.subject Routing protocols en
dc.subject Software packages en
dc.title Creating Realistic BGP Models en
dc.type Text
dc.type.genre Proceedings
dspace.entity.type Publication
local.contributor.corporatename School of Electrical and Computer Engineering
local.contributor.corporatename College of Engineering
relation.isOrgUnitOfPublication 5b7adef2-447c-4270-b9fc-846bd76f80f2
relation.isOrgUnitOfPublication 7c022d60-21d5-497c-b552-95e489a06569
Files
Original bundle
Now showing 1 - 1 of 1
Thumbnail Image
Name:
MANIACS_07.pdf
Size:
290.08 KB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.86 KB
Format:
Item-specific license agreed upon to submission
Description: