Compressed Progressive Meshes
Loading...
Author(s)
Pajarola, Renato B.
Advisor(s)
Editor(s)
Collections
Supplementary to:
Permanent Link
Abstract
Most systems that support the visual interaction with 3D models use shape representations based on triangle meshes. The size of these representations imposes limits on applications, for which complex. 3D models must be accessed remotely. Techniques for simplifying and compressing 3D models reduce the transmission time. Multi-resolution formats provide quick access to a crude model and then refine it progressively. Unfortunately, compared to the best non-progressive compression methods, previously proposed progressive refinement techniques impose a significant overhead when the full resolution model must be downloaded. The CPM (Compressed Progressive Meshes) approach proposed here eliminates this overhead. It uses a new "Implant Sprays" technique, which refines the topology of the mesh in batches, which each increase the number of vertices by up to 50%. Less than an amoritized total of 4 bits per triangle encode where and how the topological refinements should be applied. We estimate the position of new vertices from the positions of their topological neighbors in the less refined mesh using a new estimator that leads to representations of vertex coordinates that are 50% more compact than previously reported progressive geometry compression techniques.
Sponsor
Date
2000
Extent
744490 bytes
Resource Type
Text
Resource Subtype
Technical Report