Title:
Real-time, head-tracked 3D audio with unlimited simultaneous sounds

dc.contributor.author Jin, Craig
dc.contributor.author Tan, Teewon
dc.contributor.author Kan, Alan
dc.contributor.author Lin, Dennis
dc.contributor.author Schaik, Andre van
dc.contributor.author Smith, Keir
dc.contributor.author McGinity, Matthew
dc.contributor.corporatename International Community for Auditory Display
dc.contributor.corporatename University of Sydney. Computing and Audio Research Laboratory, School of Electrical Engineering and Information Engineering
dc.contributor.corporatename University of New South Wales. iCinema Center for Interactive Cinema Research
dc.date.accessioned 2014-01-08T04:44:12Z
dc.date.available 2014-01-08T04:44:12Z
dc.date.issued 2005-07
dc.description Presented at the 11th International Conference on Auditory Display (ICAD2005) en_US
dc.description Presented at the 11th International Conference on Auditory Display (ICAD2005)
dc.description.abstract This research presents a novel 3D audio playback method in which real-time head-tracking is maintained with an unlimited number of simultaneous sound sources. The method presented relies on using a 500-900MByte sound buffer which contains binaural data for 385 head orientations and a processing platform with two hard disks in a RAID 0 configuration that can stream data at a rate of 80-100 MBytes/s. We discuss issues related to how the number of head-orientations influences a smooth presentation, how the window length influences smooth transitions between different head-orientations and the file format used for storing the sounds. The new 3D audio playback method was incorporated into a 3D audio playback engine (3DApe) which can: play a 3D audio soundtrack consisting of an unlimited number of simultaneous sound sources, switch between different 3D audio soundtracks, play back up to 8 simultaneous and instantaneous sound sources on command, use a head-tracker interface via the virtual reality peripheral network (VRPN), supply 3D audio communication using voice over IP, and interface with a Virtools graphical software engine. 3DApe was demonstrated as part of an interactive 3D cinematic artwork, entitled Conversations, that was on display at the Powerhouse Museum in Sydney in December 2004 en_US
dc.embargo.terms null en_US
dc.identifier.citation Proceedings of ICAD 05-Eleventh Meeting of the International Conference on Auditory Display, Limerick, Ireland, July 6-9, 2005. Ed. Eoin Brazil. International Community for Auditory Display, 2005. en_US
dc.identifier.uri http://hdl.handle.net/1853/50083
dc.language.iso en_US en_US
dc.publisher Georgia Institute of Technology en_US
dc.publisher Georgia Institute of Technology
dc.publisher.original International Community on Auditory Display en_US
dc.publisher.original International Community for Auditory Display (ICAD)
dc.relation.ispartofseries International Conference on Auditory Display (ICAD)
dc.subject Auditory display en_US
dc.subject Real time sonification en_US
dc.subject 3D audio en_US
dc.title Real-time, head-tracked 3D audio with unlimited simultaneous sounds en_US
dc.type Text
dc.type.genre Proceedings
dspace.entity.type Publication
local.contributor.corporatename Sonification Lab
local.relation.ispartofseries International Conference on Auditory Display (ICAD)
relation.isOrgUnitOfPublication 2727c3e6-abb7-4df0-877f-9f218987b22a
relation.isSeriesOfPublication 6cb90d00-3311-4767-954d-415c9341a358
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