Title:
Real-time, head-tracked 3D audio with unlimited simultaneous sounds
Real-time, head-tracked 3D audio with unlimited simultaneous sounds
dc.contributor.author | Jin, Craig | |
dc.contributor.author | Tan, Teewon | |
dc.contributor.author | Kan, Alan | |
dc.contributor.author | Lin, Dennis | |
dc.contributor.author | Schaik, Andre van | |
dc.contributor.author | Smith, Keir | |
dc.contributor.author | McGinity, Matthew | |
dc.contributor.corporatename | International Community for Auditory Display | |
dc.contributor.corporatename | University of Sydney. Computing and Audio Research Laboratory, School of Electrical Engineering and Information Engineering | |
dc.contributor.corporatename | University of New South Wales. iCinema Center for Interactive Cinema Research | |
dc.date.accessioned | 2014-01-08T04:44:12Z | |
dc.date.available | 2014-01-08T04:44:12Z | |
dc.date.issued | 2005-07 | |
dc.description | Presented at the 11th International Conference on Auditory Display (ICAD2005) | en_US |
dc.description | Presented at the 11th International Conference on Auditory Display (ICAD2005) | |
dc.description.abstract | This research presents a novel 3D audio playback method in which real-time head-tracking is maintained with an unlimited number of simultaneous sound sources. The method presented relies on using a 500-900MByte sound buffer which contains binaural data for 385 head orientations and a processing platform with two hard disks in a RAID 0 configuration that can stream data at a rate of 80-100 MBytes/s. We discuss issues related to how the number of head-orientations influences a smooth presentation, how the window length influences smooth transitions between different head-orientations and the file format used for storing the sounds. The new 3D audio playback method was incorporated into a 3D audio playback engine (3DApe) which can: play a 3D audio soundtrack consisting of an unlimited number of simultaneous sound sources, switch between different 3D audio soundtracks, play back up to 8 simultaneous and instantaneous sound sources on command, use a head-tracker interface via the virtual reality peripheral network (VRPN), supply 3D audio communication using voice over IP, and interface with a Virtools graphical software engine. 3DApe was demonstrated as part of an interactive 3D cinematic artwork, entitled Conversations, that was on display at the Powerhouse Museum in Sydney in December 2004 | en_US |
dc.embargo.terms | null | en_US |
dc.identifier.citation | Proceedings of ICAD 05-Eleventh Meeting of the International Conference on Auditory Display, Limerick, Ireland, July 6-9, 2005. Ed. Eoin Brazil. International Community for Auditory Display, 2005. | en_US |
dc.identifier.uri | http://hdl.handle.net/1853/50083 | |
dc.language.iso | en_US | en_US |
dc.publisher | Georgia Institute of Technology | en_US |
dc.publisher | Georgia Institute of Technology | |
dc.publisher.original | International Community on Auditory Display | en_US |
dc.publisher.original | International Community for Auditory Display (ICAD) | |
dc.relation.ispartofseries | International Conference on Auditory Display (ICAD) | |
dc.subject | Auditory display | en_US |
dc.subject | Real time sonification | en_US |
dc.subject | 3D audio | en_US |
dc.title | Real-time, head-tracked 3D audio with unlimited simultaneous sounds | en_US |
dc.type | Text | |
dc.type.genre | Proceedings | |
dspace.entity.type | Publication | |
local.contributor.corporatename | Sonification Lab | |
local.relation.ispartofseries | International Conference on Auditory Display (ICAD) | |
relation.isOrgUnitOfPublication | 2727c3e6-abb7-4df0-877f-9f218987b22a | |
relation.isSeriesOfPublication | 6cb90d00-3311-4767-954d-415c9341a358 |