Title:
Virtual Reality as a Stepping Stone to Real-World Robotic Caregiving

dc.contributor.advisor Kemp, Charles C.
dc.contributor.author Gu, Yijun
dc.contributor.committeeMember Turk, Greg
dc.contributor.committeeMember Liu, Karen
dc.contributor.department Interactive Computing
dc.date.accessioned 2021-06-10T16:50:15Z
dc.date.available 2021-06-10T16:50:15Z
dc.date.created 2021-05
dc.date.issued 2021-05-04
dc.date.submitted May 2021
dc.date.updated 2021-06-10T16:50:15Z
dc.description.abstract Versatile robotic caregivers could benefit millions of people worldwide, including older adults and people with disabilities. Recent work has explored how robotic caregivers can learn to interact with people through physics simulations, yet transferring what has been learned to real robots remains challenging. By bringing real people into the robot's virtual world, virtual reality (VR) has the potential to help bridge the gap between simulations and the real world. In this thesis, we present Assistive VR Gym (AVR Gym), which enables real people to interact with virtual assistive robots. We also provide evidence that AVR Gym can help researchers improve the performance of simulation-trained assistive robots with real people. Prior to AVR Gym, we trained robot control policies (\emph{Original Policies}) solely in simulation for four robotic caregiving tasks (robot-assisted feeding, drinking, itch scratching, and bed bathing) with two simulated robots (PR2 from Willow Garage and Jaco from Kinova). With AVR Gym, we developed \emph{Revised Policies} based on insights gained from testing the Original policies with real people. Through a formal study with eight participants in AVR Gym, we found that the Original policies performed poorly, the Revised policies performed significantly better, and that improvements to the biomechanical models used to train the Revised policies resulted in simulated people that better match real participants. Notably, participants significantly disagreed that the Original policies were successful at assistance, but significantly agreed that the Revised policies were successful at assistance. Overall, our results suggest that VR can be used to improve the performance of simulation-trained control policies with real people without putting people at risk, thereby serving as a valuable stepping stone to real robotic assistance.
dc.description.degree M.S.
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/64685
dc.language.iso en_US
dc.publisher Georgia Institute of Technology
dc.subject Robotics
dc.subject Assistive robotics
dc.subject Virtual reality
dc.subject Human-robot interaction
dc.subject Machine learning
dc.title Virtual Reality as a Stepping Stone to Real-World Robotic Caregiving
dc.type Text
dc.type.genre Thesis
dspace.entity.type Publication
local.contributor.advisor Kemp, Charles C.
local.contributor.corporatename College of Computing
local.contributor.corporatename School of Interactive Computing
local.relation.ispartofseries Master of Science in Computer Science
relation.isAdvisorOfPublication e4f743b9-0557-4889-a16e-00afe0715f4c
relation.isOrgUnitOfPublication c8892b3c-8db6-4b7b-a33a-1b67f7db2021
relation.isOrgUnitOfPublication aac3f010-e629-4d08-8276-81143eeaf5cc
relation.isSeriesOfPublication 3ef9b3be-896e-4b1b-8aa6-e24d540b7d43
thesis.degree.level Masters
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