A meta-analysis on the effectiveness of collaboration in game-based learning

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Author(s)
Kaufmann, Maximilian
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School of Computer Science
School established in 2007
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Abstract
Game-based learning (GBL) can be used to improve learning outcomes. A common component of GBL is collaboration. While research has shown that GBL is frequently utilized to improve student motivation and learning outcomes, there is inconclusive research regarding the effectiveness of collaboration compared to individual or competitive play. In this meta-analysis, four articles written from 2013 to 2020 showed that collaborative GBL was more effective than individual GBL at improving learning outcomes with an average corrected effect size of 0.133. This study also identifies a gap in recent research and offers suggestions for future research.
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2020
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Text
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Masters Project
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