Title:
A Winning Combination: Gamification and Student Employee Training

dc.contributor.author Copenhaver, Kim
dc.contributor.author Pritchard, Liz
dc.contributor.author Tanquary, Julia
dc.contributor.corporatename Eckerd College. Library en_US
dc.date.accessioned 2016-04-05T15:44:21Z
dc.date.available 2016-04-05T15:44:21Z
dc.date.issued 2015-11
dc.description Presented at the 2015 Access Services Conference, Georgia Tech Global Learning Center and the Georgia Tech Hotel and Conference Center, November 11-13, 2015, Atlanta, Georgia. en_US
dc.description Kim Copenhaver serves as Reference, Instruction and Access Services Librarian at Eckerd College and faculty liaison to the Behavioral Sciences. Recently appointed to the Florida Association of College and Research Libraries, Kim enjoys collaborating with colleagues to advance public services in academic libraries throughout the state.
dc.description Liz Pritchard serves as the Circulation Supervisor at the Eckerd College Library and is currently pursuing her graduate degree in Library and Information Science at the University of Washington's Information School.
dc.description Julie Tanquary has served as a library student workscholar at the Eckerd College Library for the past 3 years. Julie recently was selected to receive the 2015 Hardesty Award for outstanding workscholar and was selected to serve as one of the first Library Student Supervisors.
dc.description.abstract Engage student employees and revolutionize public services training using the principles of gamification! For the Eckerd College Library, gamification of the library student employee training program has served as a low cost initiative to assess and promote student employee skill development, track achievement, encourage professional development, and support library learning initiatives. With wide applicability and appeal, tiered entry points for multiple skill levels, and students serving as both producers and consumers of training components, gamification engages students beyond the initial training session and encourages advanced skill acquisition throughout a student’s tenure with the library. Three presenters providing the perspective of student, staff and faculty librarian will highlight the core competencies of compelling training modules designed to revolutionize the training experience for library student employees using the principles of gamification. An accompanying libguide will also be available to encourage reflection and extend the conversation post conference. en_US
dc.embargo.terms null en_US
dc.identifier.uri http://hdl.handle.net/1853/54705
dc.language.iso en_US en_US
dc.publisher Georgia Institute of Technology en_US
dc.subject Student workers en_US
dc.subject Management en_US
dc.title A Winning Combination: Gamification and Student Employee Training en_US
dc.type Text
dc.type.genre Proceedings
dspace.entity.type Publication
local.contributor.corporatename Library
local.relation.ispartofseries Access Services Conference
relation.isOrgUnitOfPublication bf0ff3d1-48ff-4cf4-baa3-4c783958e37a
relation.isSeriesOfPublication cd3cb305-9b1a-4791-a692-fb8541060cba
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