Title:
Geometric Considerations for Stereoscopic Virtual Environments

dc.contributor.author Hodges, Larry F.
dc.contributor.author Davis, Elizabeth T.
dc.date.accessioned 2004-11-12T14:51:33Z
dc.date.available 2004-11-12T14:51:33Z
dc.date.issued 1993
dc.description.abstract We examine the relationship between the different geometries implicit in a stereoscopic virtual environment. In particular, we examine in detail the relationship of retinal disparity, fixation point, binocular visual direction, and screen parallax. We introduce the concept of a volumetric spatial unit called a stereoscopic voxel. Due to the shape of stereoscopic voxels, apparent depth of points in space may be affected by their horizontal placement. en
dc.format.extent 1401969 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3609
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-93-02
dc.subject Stereoscopic virtual environments en
dc.subject Screen parallax en
dc.subject Stereoscopic voxel en
dc.title Geometric Considerations for Stereoscopic Virtual Environments en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.author Davis, Elizabeth T.
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isAuthorOfPublication 157e1ea5-ab0e-47af-9f3d-d9b7127d57b0
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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