Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice

dc.contributor.advisor Murray, Janet H.
dc.contributor.advisor Bolter, Jay David
dc.contributor.author Koenitz, Hartmut en_US
dc.contributor.committeeMember Haahr, Mads
dc.contributor.committeeMember Knoespel, Kenneth
dc.contributor.committeeMember Pearce, Celia
dc.contributor.department Literature, Communication, and Culture en_US
dc.date.accessioned 2010-09-15T19:06:14Z
dc.date.available 2010-09-15T19:06:14Z
dc.date.issued 2010-07-08 en_US
dc.description.abstract In more than two decades of research and practical experiments in interactive digital narrative (IDN), much insight about the relationship of narrative and digital media has been gained and many successful experiments have been undertaken, as a survey of the field illustrates. However, current approaches also limit the scope of experimentation and constrain theory in interactive narrative forms original to digital media. After reviewing the "interactivisation" of legacy theory (neo-Aristotelian poetics for interactive drama, poststructuralism for hyperfiction, 20th century narratology for interactive fiction and as a general theory for IDN), the thesis introduces a theoretical framework that changes the focus from the product-centered view of legacy media towards system and the process of instantiation. The terms protostory describing the overall space of potential narratives in an IDN system, narrative design for the concrete assemblage of elements and narrative vectors as substructures that enable authorial control are introduced to supersede legacy terms like story and plot. On the practical side, the thesis identifies limitations of existing approaches (e.g. legacy metaphors like the timeline, and authoring tools that support only particular traditions) To overcome these limitations a software toolset built on the principles of robustness, modularity, and extensibility is introduced and some early results are evaluated. Finally, the thesis proposes an inclusive, open-ended iterative process as a structure for future IDN research in which practical implementations and research co-exist in a tightly coupled mutual relationship that allows changes on one side to be integrated on the other. en_US
dc.description.degree Ph.D. en_US
dc.identifier.uri http://hdl.handle.net/1853/34791
dc.publisher Georgia Institute of Technology en_US
dc.subject Process for interactive narrative research and practice en_US
dc.subject Interactive narrative theory en_US
dc.subject Interactive narrative authoring tools en_US
dc.subject.lcsh Interactive multimedia
dc.subject.lcsh Digital media
dc.subject.lcsh Fiction
dc.title Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice en_US
dc.type Text
dc.type.genre Dissertation
dspace.entity.type Publication
local.contributor.advisor Murray, Janet H.
local.contributor.advisor Bolter, Jay David
local.contributor.corporatename School of Literature, Media, and Communication
local.contributor.corporatename Ivan Allen College of Liberal Arts
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relation.isOrgUnitOfPublication b1049ff1-5166-442c-9e14-ad804b064e38
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