Title:
Physical engagement in nursery rhyming games in oral, print, and digital mediums: Data matrix

dc.contributor.advisor Madej, Krystina
dc.contributor.author Patel, Griva
dc.contributor.department Literature, Media, and Communication
dc.date.accessioned 2014-08-08T14:17:20Z
dc.date.available 2014-08-08T14:17:20Z
dc.date.created 2014-05
dc.date.issued 2014-05-02
dc.date.submitted May 2014
dc.date.updated 2014-08-08T14:17:20Z
dc.description.abstract The first children’s video game called Mixed up Mother Goose was created by Roberta Williams in 1987. This game was created for a desktop. Today, many children’s games exist on a range of digital platforms. While these platforms offer different types of interactions for engagement and learning, many of these interactions are limited to tapping, dragging and clicking. Current studies have shown that physical interaction is important for young children’s development. Traditionally, nursery rhymes have been this source of physical interaction to engage children in the process of learning. This study looks at the physical engagement of children with nursery rhymes in oral, print and digital mediums. Engagement in oral medium consists of learning nursery rhymes through the movement of the body such as action rhymes and finger plays. Engagement in print medium consists of learning nursery rhymes through interactive books that include movable books, puppet books and sound books. Digital medium, including platforms such as touchscreen devices and laptops, continue to evolve from tap and click games to increased physical engagement of children. Although digital medium is a new phenomenon, it is following a similar evolution as print and oral mediums. Digital medium is increasingly engaging children with interactive play. As part of a larger project, this research collects information and provides a matrix that identifies the attributes of physical engagement employed by these three mediums.
dc.description.degree Undergraduate
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/52118
dc.publisher Georgia Institute of Technology
dc.subject Nursery rhymes
dc.subject Oral
dc.subject Print
dc.subject Digital
dc.subject Touchscreen
dc.title Physical engagement in nursery rhyming games in oral, print, and digital mediums: Data matrix
dc.type Text
dc.type.genre Undergraduate Thesis
dspace.entity.type Publication
local.contributor.corporatename School of Literature, Media, and Communication
local.contributor.corporatename Ivan Allen College of Liberal Arts
relation.isOrgUnitOfPublication 43c73fdb-8114-4ef3-a162-dfddd66e3da5
relation.isOrgUnitOfPublication b1049ff1-5166-442c-9e14-ad804b064e38
thesis.degree.level Undergraduate
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