Title:
An audio game app using interactive Movement sonification for Targeted posture control
An audio game app using interactive Movement sonification for Targeted posture control
dc.contributor.author | Avissar, Daniel | |
dc.contributor.author | Leider, Colby | |
dc.contributor.author | Bennett, hristopher | |
dc.contributor.author | Gailey, Robert | |
dc.contributor.corporatename | International Community for Auditory Display | |
dc.contributor.corporatename | Frost School of Music, Music Engineering Group | |
dc.contributor.corporatename | University of Miami. Miller School of Medicine, Department of Physical Therapy | |
dc.date.accessioned | 2014-04-28T04:22:31Z | |
dc.date.available | 2014-04-28T04:22:31Z | |
dc.date.issued | 2013-07 | |
dc.description | Presented at the 19th International Conference on Auditory Display (ICAD2013) on July 6-9, 2013 in Lodz, Poland. | en_US |
dc.description | Presented at the 19th International Conference on Auditory Display (ICAD2013) on July 6-9, 2013 in Lodz, Poland. | |
dc.description.abstract | Interactive movement sonification has been gaining validity as a technique for biofeedback and auditory data mining in research and development for gaming, sports, and physiotherapy. Naturally, the harvesting of kinematic data over recent years has been a function of an increased availability of more portable, high-precision sensory technologies, such as smart phones, and dynamic real time programming environments, such as Max/MSP. Whereas the overlap of motor skill coordination and acoustic events has been a staple to musical pedagogy, musicians and music engineers have been surprisingly less involved than biomechanical, electrical, and computer engineers in research efforts in these fields. Thus, this paper proposes a prototype for an accessible virtual gaming interface that uses music and pitch training as positive reinforcement in the accomplishment of target postures. | en_US |
dc.embargo.terms | null | en_US |
dc.identifier.citation | Proceedings of the 19th International Conference on Auditory Display (ICAD2013). Lodz, Poland. 6-9 July 2013. International Community for Auditory Display, 2013 | en_US |
dc.identifier.uri | http://hdl.handle.net/1853/51640 | |
dc.publisher | Georgia Institute of Technology | en_US |
dc.publisher | Georgia Institute of Technology | |
dc.publisher.original | International Community for Auditory Display | en_US |
dc.publisher.original | International Community for Auditory Display (ICAD) | |
dc.relation.ispartofseries | International Conference on Auditory Display (ICAD) | |
dc.subject | Auditory display | en_US |
dc.subject | Game | en_US |
dc.subject | Audio game | en_US |
dc.subject | Sonification | en_US |
dc.subject | Posture Control | en_US |
dc.title | An audio game app using interactive Movement sonification for Targeted posture control | en_US |
dc.type | Text | |
dc.type.genre | Proceedings | |
dspace.entity.type | Publication | |
local.contributor.corporatename | Sonification Lab | |
local.relation.ispartofseries | International Conference on Auditory Display (ICAD) | |
relation.isOrgUnitOfPublication | 2727c3e6-abb7-4df0-877f-9f218987b22a | |
relation.isSeriesOfPublication | 6cb90d00-3311-4767-954d-415c9341a358 |