Title:
An audio game app using interactive Movement sonification for Targeted posture control
An audio game app using interactive Movement sonification for Targeted posture control
Author(s)
Avissar, Daniel
Leider, Colby
Bennett, hristopher
Gailey, Robert
Leider, Colby
Bennett, hristopher
Gailey, Robert
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Abstract
Interactive movement sonification has been gaining validity as a
technique for biofeedback and auditory data mining in research
and development for gaming, sports, and physiotherapy. Naturally,
the harvesting of kinematic data over recent years has been a function
of an increased availability of more portable, high-precision
sensory technologies, such as smart phones, and dynamic real time
programming environments, such as Max/MSP. Whereas the overlap
of motor skill coordination and acoustic events has been a staple
to musical pedagogy, musicians and music engineers have been
surprisingly less involved than biomechanical, electrical, and computer
engineers in research efforts in these fields. Thus, this paper
proposes a prototype for an accessible virtual gaming interface that
uses music and pitch training as positive reinforcement in the accomplishment
of target postures.
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Date Issued
2013-07
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Text
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Proceedings