An audio game app using interactive Movement sonification for Targeted posture control
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Author(s)
Avissar, Daniel
Leider, Colby
Bennett, hristopher
Gailey, Robert
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Abstract
Interactive movement sonification has been gaining validity as a
technique for biofeedback and auditory data mining in research
and development for gaming, sports, and physiotherapy. Naturally,
the harvesting of kinematic data over recent years has been a function
of an increased availability of more portable, high-precision
sensory technologies, such as smart phones, and dynamic real time
programming environments, such as Max/MSP. Whereas the overlap
of motor skill coordination and acoustic events has been a staple
to musical pedagogy, musicians and music engineers have been
surprisingly less involved than biomechanical, electrical, and computer
engineers in research efforts in these fields. Thus, this paper
proposes a prototype for an accessible virtual gaming interface that
uses music and pitch training as positive reinforcement in the accomplishment
of target postures.
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Date
2013-07
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Proceedings