Title:
Rendering Vector Data Over Global, Multi-resolution 3D Terrain

dc.contributor.author Wartell, Zachary Justin
dc.contributor.author Kang, Eunjung
dc.contributor.author Wasilewski, Anthony A.
dc.contributor.author Ribarsky, William
dc.contributor.author Faust, Nick L. (Nickolas Lea)
dc.date.accessioned 2004-09-21T18:46:07Z
dc.date.available 2004-09-21T18:46:07Z
dc.date.issued 2003
dc.description.abstract Modern desktop PCs are capable of taking 2D Geographic Information System (GIS) applications into the realm of interactive 3D virtual worlds. In prior work we developed and presented graphics algorithms and data management methods for interactive viewing of a 3D global terrain system for desktop and virtual reality systems. In this paper we present a key data structure and associated render-time algorithm for the combined display of multi-resolution 3D terrain and traditional GIS polyline vector data. Such vector data is traditionally used for representing geographic entities such as political borders, roads, rivers and cadastral information. en
dc.format.extent 2290050 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3219
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-03-06
dc.subject Computer Graphics en
dc.subject GIS en
dc.title Rendering Vector Data Over Global, Multi-resolution 3D Terrain en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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