Title:
Machine Learning for Video-Based Rendering

dc.contributor.author Schodl, Arno
dc.contributor.author Essa, Irfan
dc.date.accessioned 2004-10-19T17:04:16Z
dc.date.available 2004-10-19T17:04:16Z
dc.date.issued 2000
dc.description.abstract We recently introduced a new paradigm for computer animation, video textures, which allows us to use a recorded video to generate novel animations by replaying the video samples in a new order. Video sprites are a special type of video texture. Instead of storing whole images, the object of interest is separated from the background and the video samples are stored as a sequence of alpha-matted sprites with associated velocity information. They can be rendered anywhere on the screen to create a novel animation of the object. To create such an animation, we have to find a sequence of sprite samples that is both visually smooth and shows the desired motion. In this paper, we address both problems. To estimate visual smoothness, we train a linear classifier to estimate visual similarity between video samples. If the motion path is known in advance, we then use a beam search algorithm to find a good sample sequence. We can also specify the motion interactively by precomputing a set of cost functions using Q-learning. en
dc.format.extent 175044 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3421
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-00-11
dc.title Machine Learning for Video-Based Rendering en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.author Essa, Irfan
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isAuthorOfPublication 84ae0044-6f5b-4733-8388-4f6427a0f817
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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