Title:
Real-Time Audio Spatialization with Inexpensive Hardware

dc.contributor.author Burgess, David A.
dc.date.accessioned 2004-12-02T13:40:55Z
dc.date.available 2004-12-02T13:40:55Z
dc.date.issued 1992
dc.description.abstract There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but tremendous computational costs have made most of these applications impractical. Recently, however, single-chip digital signal processors (DSP's) have made real-time spatial audio an affordable possibility for many workstations. This paper describes a spatialization technique based on empirically derived FIR filters. The fundamental performance and quality limits for this technique are discussed as well as the minimum bandwidth required for the associated audio channels. It is shown that current single-chip DSP's may be expected to spatialize several sources to different positions in real time. Techniques for improving spatial audio quality and performance are described. As an example application, the spatial sound system of an all-acoustic computer interface is described. en
dc.format.extent 42264 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3677
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-92-22
dc.subject Interactive spatial sound en
dc.subject Human-machine interfaces en
dc.subject Real-time spatial audio en
dc.subject FIR filters en
dc.subject Computer interfaces en
dc.title Real-Time Audio Spatialization with Inexpensive Hardware en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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