Title:
Methods for Motion Generation and Interaction with a Humanoid Robot: Case Studies of Dancing and Catching

dc.contributor.author Riley, Marcia
dc.contributor.author Ude, Ales
dc.contributor.author Atkeson, Christopher G.
dc.date.accessioned 2004-10-19T17:22:58Z
dc.date.available 2004-10-19T17:22:58Z
dc.date.issued 2000
dc.description.abstract We focus on creating realistic, adaptable movement for humanoid robots and virtual characters. Here we present motion synthesis of dance movements for a humanoid robot, and interactive behavior for catching. Our approach to motion generation includes collection of example human movements, handling of marker occlusion, extraction of motion parameters, and trajectory generation, all of which must be handled in such a way as to be faithful to the style of the original movements. In our interactive behavior, we generate ball-glove impact predictions and intercept motion trajectories for a real time catching task. In this paper we present our results and discuss ideas for future improvements. en
dc.format.extent 1153499 bytes
dc.format.mimetype application/pdf
dc.identifier.uri http://hdl.handle.net/1853/3431
dc.language.iso en_US
dc.publisher Georgia Institute of Technology en
dc.relation.ispartofseries GVU Technical Report;GIT-GVU-00-22
dc.subject Humanoid robot en
dc.subject Robot dance en
dc.subject Robot interaction en
dc.title Methods for Motion Generation and Interaction with a Humanoid Robot: Case Studies of Dancing and Catching en
dc.type Text
dc.type.genre Technical Report
dspace.entity.type Publication
local.contributor.corporatename GVU Center
local.relation.ispartofseries GVU Technical Report Series
relation.isOrgUnitOfPublication d5666874-cf8d-45f6-8017-3781c955500f
relation.isSeriesOfPublication a13d1649-8f8b-4a59-9dec-d602fa26bc32
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