Title:
Choreography Driven Characters

Thumbnail Image
Author(s)
Sternberg, Daniel
Essa, Irfan
Authors
Person
Advisor(s)
Advisor(s)
Editor(s)
Associated Organization(s)
Organizational Unit
Supplementary to
Abstract
High-level control of an articulated humanoid character for animation is much desired by animators. Current options of key-framing, motion capture and simulation either give too much or too little control to the animator in dealing with general motions. The main reason for this lack of action level, higher form of control is that low-level representations, mostly driven by data or samples are used by current systems. Though high-level representations of motion do exist, it is difficult to incorporate them into systems for animation. To facilitate this, we first introduce a representation based on dance notation. We then introduce a second notation based on L-systems. We show how the latter representation falls in the middle of the range of notations, allowing us to rotate, encode, and synthesize various movements. We then show the applicability of these representations by presenting animations created by an input of dance notation.
Sponsor
Date Issued
2002
Extent
912859 bytes
Resource Type
Text
Resource Subtype
Technical Report
Rights Statement
Rights URI