Title:
Simon plays Simon says: The timing of turn-taking in an imitation game

dc.contributor.author Chao, Crystal en_US
dc.contributor.author Lee, Jinhan en_US
dc.contributor.author Begum, Momotaz en_US
dc.contributor.author Thomaz, Andrea L. en_US
dc.contributor.corporatename Georgia Institute of Technology. School of Interactive Computing en_US
dc.date.accessioned 2012-01-24T21:25:10Z
dc.date.available 2012-01-24T21:25:10Z
dc.date.issued 2011
dc.description © 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works. Digital Object Identifier : 10.1109/ROMAN.2011.6005239 en_US
dc.description Presented at the 20th IEEE International Symposium on Robot and Human Interactive Communication, July 31 - August 3, 2011, Atlanta, GA, USA.
dc.description.abstract Turn-taking is fundamental to the way humans engage in information exchange, but robots currently lack the turn-taking skills required for natural communication. In order to bring effective turn-taking to robots, we must first understand the underlying processes in the context of what is possible to implement. We describe a data collection experiment with an interaction format inspired by “Simon says,” a turn-taking imitation game that engages the channels of gaze, speech, and motion. We analyze data from 23 human subjects interacting with a humanoid social robot and propose the principle of minimum necessary information (MNI) as a factor in determining the timing of the human response.We also describe the other observed phenomena of channel exclusion, efficiency, and adaptation. We discuss the implications of these principles and propose some ways to incorporate our findings into a computational model of turn-taking. en_US
dc.identifier.citation C. Chao, J. Lee, M. Begum and A.L. Thomaz, "Simon plays Simon says: The Timing of Turn-taking in an Imitation Game." In Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), 2011. en_US
dc.identifier.isbn 978-1-4577-1571-6
dc.identifier.uri http://hdl.handle.net/1853/42277
dc.language.iso en_US en_US
dc.publisher Georgia Institute of Technology en_US
dc.publisher.original Institute of Electrical & Electronics Engineers en_US
dc.subject Simon says en_US
dc.subject Minimum necessary information en_US
dc.subject Natural communication en_US
dc.subject Turn-taking imitation game en_US
dc.title Simon plays Simon says: The timing of turn-taking in an imitation game en_US
dc.type Text
dc.type.genre Proceedings
dc.type.genre Post-print
dspace.entity.type Publication
local.contributor.corporatename College of Computing
local.contributor.corporatename Socially Intelligent Machines Lab
local.contributor.corporatename Institute for Robotics and Intelligent Machines (IRIM)
relation.isOrgUnitOfPublication c8892b3c-8db6-4b7b-a33a-1b67f7db2021
relation.isOrgUnitOfPublication 57e47d4b-8e04-4c68-a99e-2cb4580b4844
relation.isOrgUnitOfPublication 66259949-abfd-45c2-9dcc-5a6f2c013bcf
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